Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Forked from Yehn's TinyStart. A small starter kit with a tier 0 power armor with 2 robo port MK2's, a mini fusion reactor and 2 batteries, and all the accoutrements you need for robot construction. Does not include any additional starting resources.
Extends length of underground belts/pipes, poles/wires reach, chests/wagons capacity and more.
Adds recipes for condensing petroleum gas to light oil and light oil to heavy oil.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Brightens the color mask of vanilla cargo wagon. Best use with the Color Picker - Wagon mod or any mods that can change the color of cargo wagon.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
You can no longer craft anything as a player, you are all dependent on assemblers.
Mods introducing new content into the game.
Mods introducing new content into the game.
Start with steam power, assembly machines, and enough belts and inserters to set up base ready for green science.
Mods introducing new content into the game.
Have you ever been deafended standing next to a rocket silo when it launches? This mod decreases the sound of a rocket launching to save your ear drums.
Adds an objective for a lazy bastard game for marathon worlds. Includes a disable manual crafting button.
Mods introducing new content into the game.
Shows total item count instead of just the current stack. Disabled if picker extended is installed.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Now you can control alien brains ! And force them to fight for you ! Well at least some of them, and for a limited time...
Mods introducing new content into the game.