Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Eyes in the sky ! Monitor and pilot your factory with your smartphone. (or a way to have several cameras all around the map to give you alternate views and control on your factory)
Mods introducing new content into the game.
A boosted customisable version of the original tank, with boosted ammos and a nice red color !
Mods introducing new content into the game.
Manager for multiplayer gaming : manage forces/teams/stances, players/rights/login/guests/bans, prepare map with spawning zones and resources.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a recycling plant that scraps things for parts. Original by Ricky Ford, I changed it so that recipies are automatically generated based on all recipies in the game, even ones added or changed by mods.
Mods introducing new content into the game.
Build things that naturally spawn in the world - everything from bushes to alien spawners!
Adds barbed-wire, which can be placed down and hurts and slows down any enemy that walks on it. They can be upgraded to: Reinforced (more health and damage) Slowing (slows down more) Conductive (can be powered to deal extra damage) or any combination of the three.
Mods introducing new content into the game.
Mod that adds a new pole/tower that can recharge 4 robots(2 x 2), though they can't dock with it.
Mods introducing new content into the game.
You start with the technology to make electric furnaces and their required ingredients (advanced circuits,steel, oil and plastic) - you also salvaged your crashed ship and get a small amount of materials to help you at start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds hotkeys to toggle exoskeletons, night vision and personal roboports.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod removes the ability to place buildings by hand BUT you can use robots in the start to do so and it adds more upgrades to robots.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tired of sending rockets to space for no gain other than an increasing score!?
Mods introducing new content into the game.
Mods introducing new content into the game.
A glowing and moderately aggressive life form was found in the alien world as soon as night came.
Mods introducing new content into the game.