You now craft 20 instead of 1 landfill tiles. You no longer have to research Landfill.
Adds many useful combinators that do various things! some simplify combinator logic whilst others add new functionality!
Makes nuclear fuel, and some other uranium-related item production a bit more complex and immersive.
OmniSea lets you add Omnimatter Mods to your SeaBlock Pack
New look for iron, copper and uranium ores. Now, they have colors of real ores, not refined metals. Also, uranium ore glow is decreased to 70%. (Configurable and with support for other mods.)
Cutting edge version of the Sea Block mod pack. Contains dependencies on all mods distributed as part of the Sea Block Pack. This mod does nothing by itself.
No ore patches, expand from a small island. Also install the 'Sea Block Pack' mod for a complete modpack
A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
Adds some different types of terrain landfill. Allows landfill to overwrite existing terrain
A not cheaty infinite ore mod. Adds ore patches that appear when ore fields are depleted that can be mined with a pair of advanced mining drill to upgrade mining outposts and provide source of expensive but steady infinite ore. Adds an high tech infinite ore mining from rare deep core cracks spawned in the world that require heavy refining. Many mods supported : - Angel's Ores & Bob's Ores - Mad Clown's Extended Minerals - Dirty Mining - Simple Silicon quartz - Krastorio 2 Rare Metal - Leighzer's Morphite - Pyanodons Raw Ores - Pyanodons Coal Processing - Mylon's Prospector - Brevven's Titanium - Brevven's Lead - Space Exploration (Beta)
Adds processing of plutonium, excess product from nuclear reaction. Plutonium can be used to make ammo (even plutonium atomic bomb) and to generate energy as MOX fuel.
Choose what you want to produce and this will tell you the main cause why you are not making more of it.
The industry part of Advanced Autonomous Industries. Adds motors, powered offshore pumps, burner labs, and more. Alters tech and recipes. Additional features will be added gradually. Other AAI mods are not required.
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Difficulty setting in mod options menu.
Modifies CTRL + Click Drag to evenly distribute the items over multiple buildings. Also adds Inventory Cleanup hotkey (SHIFT+C) which evenly distributes unneeded items from inventory into nearby machines.
Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Adds translations for Bob's mods, ShinyBob and other supporting mods for Bob's from the Community. Contribute on crowdin!
More than just a turret loader. Auto load everything from turrets to artillery wagons to furnaces and even the player themselves. Auto upgrade ammo and fuel without tedious manual replacement. Infinite range and compatible with Factorissimo2.