Found 1373 mods

Random Factorio Things

Some new things.
an hour ago
0.15 - 0.16
2606

LTN - Logistic Train Network

by Optera
Adds new train stops forming a highly configurable, fully automated logistic network.
an hour ago
0.14 - 0.16
158613

Miniloader

by therax
Compact and UPS-friendly 1x1 loaders. Works with train cargo wagons, circuits, filters, and modded belts from Bob's, Ultimate Belts, and FactorioExtended Plus.
13 hours ago
0.15 - 0.16
67388

Power Armor MK3

Bigger, better power armors; with a bigger grid (14x14)/(20x20) and larger inventory bonus (+50)/(+60), also adds various equipment.
15 hours ago
0.14 - 0.16
82163

Plutonium Energy

Plutonium nuclear fuel.
a day ago
0.15 - 0.16
4736

Loader Furnaces

Loader Furnaces reworked! Smelt all your Items at belt speed. Supports Bob's Logistics. Auto-discovers smelting recipes and adds a Loader-Furnace optimized version (which can only be used by Loader-Furnaces).
a day ago
0.15 - 0.16
4101

Natural Evolution Enemies

All things Alien! Adds new Enemies and updates to Biter/Spitters Spawners. If you want a more of a challenge than what Vinalla can offer you... Part of the N.E. Mods, but can be used as Standalone. Please visit home page for more details.
a day ago
0.14 - 0.16
49940

RoboTank

by smcpeak
RoboTank is a tank that drives and shoots automatically, following the lead of a manually piloted commander vehicle.
a day ago
0.15 - 0.16
2674

Omniwood

Adds a wood production method for omnimatter
2 days ago
0.15 - 0.16
13725

Omnilibrary

A collection of functions that omni-series of mods are using.
2 days ago
0.15 - 0.16
30402

Darkstar Utilities

Hundreds of game-play enhancing items. new versions of mostly all default game items, such as power armors, modules, laser drills, solar panels, crafting speed upgrades, teleportation logistics, new tiers of beacons, new roboports, Quarries, tons of weapons and more. TURN GRAPHICS SETTINGS TO HIGH
2 days ago
0.15 - 0.16
12135

Life Pods

For those of us who love factorio's gameplay, but wish there were more of a challenge. If you want to feel a constant pressure to work fast and efficiently, a danger that you might ultimately fail, then this mod is for you. Also adds some incentives to build multiple distant bases connected by trains.
2 days ago
0.13 - 0.16
1683

Endgame Combat

by Reika
Adds more powerful late and endgame combat capability to keep up with powerful enemies and huge biter bases.
3 days ago
0.15 - 0.16
21312

Nauvis Day

by Reika
Makes pollution generation and handling a much greater focus of the game, as pollution is both much nastier to the environment, to your factory, and to you, much more likely to turn the natives against you, and much harder to ignore. Also adds new technologies and infrastructure for environmentally-conscious factory planners to avoid the worst of these problems.
3 days ago
0.15 - 0.16
4173

H2O

Combines water and steam into a single fluid - H2O.
3 days ago
0.15 - 0.16
243

Rampant

by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
3 days ago
0.13 - 0.16
73970

Bottleneck

by trold
A tool for locating input starved machines.
4 days ago
0.13 - 0.16
291920

Omnimatter

This mod condenses all ores into a single ore from which everything is extracted.
4 days ago
0.15 - 0.16
28950

YARM - Resource Monitor

by Narc
This mod helps you to keep track of your mining sites.
5 days ago
0.13 - 0.16
190451

Vehicle Grid

by Optera
Adds a configurable equipment grid to any base or modded vehicle without grid.
5 days ago
0.15 - 0.16
10913