Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

flams-mod

by flamion

Adds higher capacity Accumulators and Solar panels

Content
3 years ago
0.17 - 1.1
95
Power

Superheating

by GotLag

Adds superheaters and oil-fired boilers for increased efficiency in power generation

Content
3 years ago
1.1
2.01K
Power

Power Pole 32


Increases the range of big electric poles to 32.

Content
3 years ago
0.15 - 1.1
5.69K
Power

Realistic Uranium

by shmidtk

Adds close to reality uranium processing

Content
3 years ago
0.18 - 1.1
510
Power

SLP - Dyson Sphere

by SLywnow

Generate 1TW (1000GW) of energy by creating a megastructure-the Dyson sphere. (Attention, creating a Dyson sphere leads to the disappearance of light in the entire star system!). This mod required for many of my mods (or you can try generate such energy by yourself, good luck)

Content
3 years ago
1.0 - 1.1
1.47K
Power

Advanced Substation


Adds two advanced substations to the game. - Longer hook up rage - Bigger coverage - More expensive - Adds 'Electric Energy Distribution 3' research * Advanced Substation * Experimental Nucleonic Substation (Volatile) The Experimental Nucleonic Substation can be used with Roboports Uses Quantum, temporal and rubber band science to allow the electricity to flow to such a large area. The rubber bands are to keep the wire tight. USE AT YOUR OWN RISK!

Content
3 years ago
0.16 - 1.1
10.5K
Power

Luzivras Factorio Power


Adds Solarpannels and Accumulators MK 1-8, Mk1 = 8 Normal pannels/accumulators Each Mark, means times 8 in power (additional cost on higher tears, to make a balance for the space)

Content
3 years ago
1.0 - 1.1
4.37K
Power

Schall Alien Tech


Vanilla-friendly extension of weaponry. Not overhaul. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

Content
3 years ago
0.16 - 1.1
8.56K
Transportation Combat Armor Mining Power
Content
3 years ago
1.1
132
Power

Age of Steam and Copper

by Pithlit

Use steam and burnable oil products instead of electricity to power your factory.

Content
3 years ago
1.1
142
Power

SLP - Underground pole

by SLywnow

Upgrade your electrical network by hiding all the wires underground! The new type of poles can be placed even under factory objects, which will save a lot of space and time. Underground poles completely repeat the middle and large poles, as well as the substation.

Content
3 years ago
1.0 - 1.1
1.19K
Power

SMRs

by dorfl

Small modular nuclear reactors designed to be deployed off-grid at remote sites. SMRs are manufactured as sealed units with a fixed energy capacity, including both fuel and generator components. This means they can be quickly setup anywhere but once depleted must be returned to base for refurbishment.

Content
3 years ago
0.17 - 1.1
767
Power

Electric Boiler

by Mobius1

Adds an Electric Boiler building, compatible with bob's mods. Blue glow based on ElAdamo's Gas Boiler.

Content
3 years ago
0.15 - 1.1
12.8K
Power

Eradicator's Hand Crank Generator Deluxe


You have salvaged a manual emergency generator from your spacecraft. Perfect timing to get cranky! (Languages: English, Deutsch, 日本語) (Contains extensive code comments for aspiring modders.)

Content
3 years ago
1.0 - 1.1
574
Power

High Capacity Turbine & Exchanger


Adds a turbine and heat exchanger 10x as powerful as vanilla. On request, part of Realistic Fusion Power.

Content
3 years ago
0.17 - 1.1
2.44K
Power

Alien Power


Have you ever considered taming and utilizing biters like pets or Pokemon? using this mod will allow you to capture (with a chance to fail) attacking biters, to use for making power in a treadmill generator... all you need to do is recharge them with meat from questionable sources. Now you can breed biters from eggs... leave them too long and they will hatch!

Content
3 years ago
1.0 - 1.1
748
Power

Krastorio Style Power Poles


Krastorio style power pole reach.

Content
3 years ago
0.17 - 1.1
1.12K
Power

Advanced Electric

by dwinks

Adds additional ranks of boilers, steam engines, steam turbines, power poles, nuclear reactors, and adds primary load versions of steam engines and turbines.

Content
3 years ago
0.15 - 1.1
7.66K
Power

Advanced Solar

by Rhaane

Adds two new tiers of solar panels and accumulators. High Res graphics + upgrade planner compatible.

Content
3 years ago
0.15 - 1.1
18.4K
Power

NuclearUPS

by Kenira

Increasing power density of nuclear reactors while making them more expensive

Content
3 years ago
0.16 - 1.1
509
Power