Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Its a Corrosive Planet. Your machines will slowly get damage, and you have to repair them before it blows up.
Mods introducing new content into the game.
Various Balancing Changes to roboport range, robot energy consumption, inventory size, and radar range and speed.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Production Challenge where you need to collect Spice to survive
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adjusts science pack counts depending on the focus of the technology. Does not change all science costs, only select ones.
Small changes concerning balance, gameplay, or graphics.
Changes pyhightech circuits to make them harder by producing 1 per level and each level requires more circuits to make then normal.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Disables running sound for all belts, including modded ones. For those who get annoyed with that squeaking noise chasing you all over the base.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows you to charge your power armor from the electric network, and vice versa.
Mods introducing new content into the game.
Allows you to make more energy efficient beacons using efficiency modules.
Small changes concerning balance, gameplay, or graphics.
Adds a large landfill that disposes of trash at the cost of creating pollution
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
A fix for apm_power when using with bob's and aai. This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam). 'Love and fame for the burner inserter!' The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes all resources from the surface of the planet apart from those on the Top Left Side. Also removes decoratives. Added a customizable offset so resources from Starting Area can be left untouched or totally removed.
Mods introducing new content into the game.