Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
An extension to Angel's Smelting. Adds Alloy Mixer that is used to mix molten metals into alloys directly and adds the ability to remelt metal plates into molten liquids. Supports Bob's Mods, MadClown01's Processing and ShinyAngelGFX.
Adds several new teirs of functional satellites and other payloads to expand gameplay into the space age.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
ALT+Q to toggle the queuing mode between back queueing(default) and front queueing
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows the oil burning power entities to accept Angel's fluids instead of Bob's fluids.
Spiritual Sucessor to 'Science on Disks' by Taehl. Changes icons and in game text to reflect data stored on physical medium rather than colored flasks of glowing nonsense.
Small changes concerning balance, gameplay, or graphics.
Faster collection of stack and filter inserters without any animations for lower CPU usage. Moves items very fast
Mods introducing new content into the game.
This adds another Electric Furnace that has significantly faster smelting speed
Mods introducing new content into the game.
Renames Industrial Revolution's depots to big crates, to be less confusing with also using LTN.
Small changes concerning balance, gameplay, or graphics.
Derived from Bilka's "The Ruins Mod", but with the ability to make base defenses non-hostile.
Tweaks some high end buildings to be more efficient.
Small changes concerning balance, gameplay, or graphics.
Make all the regular furnaces multi-purpose, and disable all other furnaces to streamline the Bob's experience. Also works with AngelBob's.