Hovercraft

Speed across land and water in your own personal hovercraft, but watch out for trees! Now with Missiles!
3 months ago
0.16 - 0.17
11145
Owner: MostlyNumbers
Source: N/A
Homepage: https://forums.factorio.com/viewtopic...
License: CC-BY-SA-4.0
Created: 1 year, 7 months ago
Latest Version: 0.17.8 (3 months ago)
Factorio version: 0.16 - 0.17
Downloaded: 11145 times

Basics:

Not quite a car, ship, or airplane.. build your own hovercraft to explore over land and sea!

The hovercraft is unlocked as green science tech, and requires plastic to build.
It's less efficient, more fragile, and slower acceleration than the car. Also unarmed. But hey, it goes over water!

By popular request, there's now a Missile-Craft!
It requires separate research (blue and black science), and comes armed with a rapid missile launcher. But keep moving, because it's pretty fragile. It may be slightly cheaty if you play on an ocean map without a swimming mod (for instance CanalBuilder).

Pairings

This mod goes well with Cargo Ships as well as some of my other mods.

Compatibility:

Slightly tweaks the base tech tree to remove the electric engine prereq for flying tech.
Uses collision mask "layer-12". If other mods are using the same, there might be unexpected behavior.

Planned Features:

  • Further GFX improvements

Let me know what you think!


Change Log:

v0.17.8
- Finally updated to 0.17!
- Compatibility fixes as needed

v0.0.8
- Fix compatibility with Alien Biomes

v0.0.7
- Fix missing smoke effect on missile-craft
- Fix Rampant and Natural Evolution biters pathing over water

v0.0.6
- More AAI compatibility fixes
- Balancing

v0.0.5
- Fix AAI vehicles pathing over water

v0.0.4
- Addition of the Missile-Craft

v0.0.3
- Fix visual glitch when approaching water
- Migrations as needed
- Support for other modded vehicles

v0.0.2
- Fix crash when using HD graphics
- Add optional dependency to CanalBuilder to prevent doubled water ripples