A place to store your backwash (trash items) until you arrive somewhere.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You get a new production statistics tab for the cargo that the planet has sent to orbit, as well as received from a platform.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enables the usage of circuit wires on the long space pipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Snaps the Space Exploration addon power poles to a subgrid.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The construction bots instantly use scaffolds.
Mods introducing new content into the game.
The Krastorio 2 loaders will be able to load & unload through spaceship walls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Don't you just hate it when there's still a big red fuel bar left?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the space platform tiles from under entities deconstructed with this shortcut item.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sometimes you wish to keep the belt a certain percentage full of items, with this mod you can read the belt length.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
So you don't get the dreaded "out of ammo" alert when you feed it mixed quality ammo.
Small changes concerning balance, gameplay, or graphics.
Pipette a few entities to quickly filter what to whitelist before dragging.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Uses the old texture and not locked to the 2x2 rail grid.
Small changes concerning balance, gameplay, or graphics.
You must be within 15 distance? pfff what primitive technology, just beam me up instead.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The chat only tells you the name, you used to have to open the universe explorer to get more details.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When you place down a new signal transmitter and rename `Default` to something else, it suggests the current surface's name + primary resource.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
So you do not need a surface full of chunks to inflate your save size.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pipette a few entities to quickly filter what to whitelist before dragging.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.