Adds new train stops forming a highly configurable, fully automated logistic network.
With cargo ships installed also adds a logistic port for ships.
Adds Loaders. Rewritten add-loader with new loader snapping logic and graphics.
Adds a copy of every electric pole, including modded ones, with integrated lamp.
Adds an upgraded storage tank with 100k capacity and more pipe connections.
Adds a combinator that reads inventories, fuel and equipment grid of locomotives, wagons, cars, furnaces, assemblers, roboports, rocket silos and reactors.
Repurposed infinity chest instantly destroying anything placed inside as UPS friendly as possible. Can't be used to generate items.
Adds a configurable equipment grid to any base or modded vehicle without grid.
Adds settings to set stack sizes for ores, plates, barrels, fuel cells, ammo and crafting machines for base and mod added variants.
Adds underground mines, randomly extracting all ores that can be mined without fluid input.
Adds radars revealing locomotives and vehicles.
Trains are slower and heavier, but more powerful and can be upgraded. Fuels provide less acceleration bonus.
Supersedes More Locomotives.
Doubles roboport charging pads and flow rate for base and modded 4x4 sized roboports.
Replaces the Fusion Reactor with an equally powerful RTG (radioisotope thermoelectric generator).
Bots are not minable and wont go to taskbar. Includes mod settings to disable every aspect separately.
Utilities used in many of my mods bundled into one package.
Display LTN's Provider and Requester contents for specific Network ID's as combinator output.
Enables hidden cheat items Infinity Chest, Infinity Pipe, Electric Interface and Player Port.
Adds infinite bot battery and cargo capacity research.
Normalizes infinite tech 60s time and logarithmic formula. Changes to base technologies can be disabled in startup settings.
Adds a combinator reading ghost requests from the logistic network it's placed in.
Read fluid levels in piping using the circuit network.
Original Author -theBeave-.