Mods introducing new content into the game.
Changes are configurable in Mod settings. Restores vanilla ingredient count. Reduces Crushing Industry bonus. So that the Foundry is valuable again. Adds recipes/tweaks for K2SO, BZ-Ores, Molten Plastic, Plasma Industries, AAI Industry and Scrappy Industry
Small changes concerning balance, gameplay, or graphics.
Adds the AAI Superior Loader for Krastorio2 also to Krastorio2 Spaced Out (K2SO)
Mods introducing new content into the game.
Adds three recycler tiers (Recycler 1–3) that can be researched and built on Nauvis, long before reaching Fulgora. Each tier upgrades into the next, culminating in the full Recycler 4 (Vanilla Recycler) — now unlockable without a trip to Fulgora.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Know when the biters are coming. A dedicated combinator detects if nests are in your pollution cloud – connect it to a speaker and be prepared. Optionally marks the consuming nests directly on the map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives every loader the belt stacking ability of the stack inserter. Each loader's stack size can be adjusted individually in its GUI. Applies to vanilla loaders and to loaders added by other mods.
Small changes concerning balance, gameplay, or graphics.
An automated repair arm for the early and mid-game. Uses repair packs to repair buildings and vehicles in a 7×7-tile area. Prioritizes the most heavily damaged targets.
Mods introducing new content into the game.
Adds a solid-state holmium processing chain for Holmium Plates that preserves quality. Crush ore into powder, load it onto iron plates via electromagnetic ion exchange, then strip it in a foundry to holmium plates. Iron plates cycle back as reusable carriers. All vanilla holmium recipes remain untouched.
Small changes concerning balance, gameplay, or graphics.
A beacon powered by fusion plasma. Long range, 4 module slots and high effect transmission, with productivity and quality modules available as an option. Designed to operate from the second row, alongside the ordinary beacons around a machine.
Mods introducing new content into the game.
An inserter that routes items by % freshness — fresh items go one way, spoiled items the other. Fully configurable threshold and side.
Mods introducing new content into the game.
Shows the ALT mode icon for just the entity under your mouse cursor, while the ALT mode stays off. ALT mode no longer has to be permanent. Normal mode becomes a real alternative, without giving up what ALT mode tells you.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extracts an ore sample and imprints the ore quality onto a liquid for melting plates. Example: Quality holmium plates from holmium solution with the origin ore quality.
Small changes concerning balance, gameplay, or graphics.
Adds a global quality chance on all machines from the start of the game. Configurable quality tiers are unlocked immediately. Optionally removes negative quality effects from all modules.
Small changes concerning balance, gameplay, or graphics.
A 5x5 smelter that burns uranium fuel cells. Optionally runs a water cooling loop: water in, 500 C steam out, both passed on to the next machine. Condense the steam back into water in a chemical plant, or run it into a steam turbine through a pump.
Mods introducing new content into the game.
An endgame chemical plant with six pipe connections, a large module bay and 50% built-in productivity. Optionally crafts rocket fuel and all oil refinery recipes.
Mods introducing new content into the game.
Shared backbone for the Fulgorite mods: seed crystals, frits, fulgorite, recycling and the lightning plumbing. Installed automatically by Fulgorite Harvesting and Fulgorite Mining; not useful on its own.
Lua libraries for use by other mods and submods that are parts of a larger mod.
A quality seed grows a quality plant, and the plant harvests into quality fruit. Works for every plant in the game -- Gleba's crops, Nauvis trees, modded ones.
Small changes concerning balance, gameplay, or graphics.
Adds module slots and beacon support to the agricultural tower. Slot count, permitted module categories and beacon reception are all configurable in the startup settings.
Small changes concerning balance, gameplay, or graphics.
An endgame assembling machine with four pipe connections, a large module bay and 50% built-in productivity. Crafts everything the assembling machine 3 crafts.
Mods introducing new content into the game.
Recycling tungsten carbide, superconductors and biolab into their ingredients instead of self-recycling. Uses the Space Age auto recycling recipe generation.
Small changes concerning balance, gameplay, or graphics.