Assembling Plant

by Morlot

An endgame assembling machine with four pipe connections, a large module bay and 50% built-in productivity. Crafts everything the assembling machine 3 crafts.

Content
2 days ago
2.1
18
Fluids Manufacturing
Owner:
Morlot
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
2 days ago
Latest Version:
1.0.1 (2 days ago)
Factorio version:
2.1
Downloaded by:
18 users

Assembling Plant

An endgame assembling machine. 5x5, four pipe connections, a large module bay, 50% built-in productivity.

Entity

  • Size 5x5
  • 2 fluid inputs, 2 fluid outputs
  • Crafting speed 2.5, 5 module slots, +50% base productivity (all configurable)
  • Crafts everything an assembling machine 3 crafts, including categories added by other mods
  • Pipes are hidden for recipes without fluids

Technology

  • Assembling plant — 1000 x automation / logistic / chemical / production / utility science
  • After Automation 3, Production science pack, Utility science pack
  • Space Age: additionally space, metallurgic, electromagnetic and agricultural science

Recipe

  • 40 refined concrete, 20 processing units, 20 electric engine units, 50 steel plates, 50 iron gear wheels
  • Space Age: + 20 tungsten plates, 20 superconductors, 20 carbon fiber

Settings (startup)

Setting Default Range
Crafting speed 2.5 1.5–4
Module slots 5 None, 1–8
Base productivity +50% None, +10%–+100%

Power consumption and pollution scales with the crafting speed setting.

For mod authors

The mod adds the recipe category assembling-plant-crafting. Add it to a recipe to make it craftable in the Assembling Plant:

if mods["assembling-plant"] then
  table.insert(data.raw.recipe["my-recipe"].categories, "assembling-plant-crafting")
end

Do this in data-updates or later.

Compatibility

  • Base game 2.1, Space Age optional

Recommended mods

AI

Mod concept & design by Morlot.
Implementation developed with the help of Claude (AI assistant by Anthropic).