Agricultural Tower with Modules

by Morlot

Adds module slots and beacon support to the agricultural tower. Slot count, permitted module categories and beacon reception are all configurable in the startup settings.

Tweaks
6 days ago
2.1
33
Factorio: Space Age Icon Space Age Mod
Mining
Owner:
Morlot
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
6 days ago
Latest Version:
1.1.0 (6 days ago)
Factorio version:
2.1
Downloaded by:
33 users

Agricultural Tower with Modules

Module slots and beacon support for the agricultural tower. Everything configurable, nothing else touched.


What it does

  • Module slots on the agricultural tower — none to five, your choice.
  • Beacon reception, switchable.
  • Productivity remainders are carried instead of thrown away. See below.
  • Surface effects (planet-wide bonuses) apply.
  • Modifies the agricultural tower prototype and nothing else. No recipe, technology or other entity is changed.

Settings

All startup settings.

Setting Default
Module slots 2 None, or 1–5
Allow speed modules on
Allow efficiency modules on
Allow productivity modules on
Allow quality modules on
Allow modules from other mods on Off restricts the tower to vanilla categories
Affected by beacons on Works independently of the module slots
Carry productivity remainders on See below

Productivity remainders

The game applies a tower's productivity bonus per harvest and truncates it. A yield of 6 at +20% gives 7 — the remaining 0.2 is gone, every single harvest. Crafting machines do not lose theirs.

With Carry productivity remainders on, the fraction is kept and paid out later:

Harvest Vanilla This mod
1 7 7
2 7 7
3 7 7
4 7 7
5 7 8
Total 35 36 = 5 × 7.2
  • One counter per tower and per plant species, running in parallel. A tower harvesting a mixed field loses nothing.
  • Quality is passed through untouched.
  • Turn the setting off for exact vanilla behaviour.

Compatibility

Requires Space Age.

Works with modded towers: the remainder logic keys on productivity actually reaching a tower, not on a prototype name, so any tower that receives it is covered.

Fulgorite Harvesting — its Fulgural Tower gains four module slots when this mod is installed.


AI

Mod concept & design by Morlot.
Implementation developed with the help of Claude (AI assistant by Anthropic).