Read the science in this lab, on this surface, or across all of them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Getting all the fragments to a single location is annoying ha?
Small changes concerning balance, gameplay, or graphics.
Converts 'interactive' rich text station names to mere icons.
Mods introducing new content into the game.
Shows an alert when core miners have no space to output new fragments.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes LTN fluid trains not depart their delivery station until empty.
Mods introducing new content into the game.
Allows kiln recipes in the advanced furnace, the industrial furnace remains unaffected.
Small changes concerning balance, gameplay, or graphics.
Empties out their battery so they seek shelter at the nearest roboport with available charging spots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
By default it only shows the power coverage, which is not ideal when trying to space them. (pun intended)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Each consecutive recipe increases it's crafting speed by 1%, resets when idle.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Since SE sets productivity in data-final-fixes.lua *cough* Fluid Permutations doesn't know about them yet when cloning recipes.
Small changes concerning balance, gameplay, or graphics.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Allows rocket fuel to be used in flamethrower turrets.
Mods introducing new content into the game.
Gives the spinlaunch pool noodle some end caps and a copper tint.
Small changes concerning balance, gameplay, or graphics.
When you are riding one it shows where to align the pumps.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to filter the slots in order to prevent over sending.
Mods introducing new content into the game.
Loaders and optimal performance not included.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Arcolink chests are neat and all, but they're so far down the tech tree.
When traveling between solar systems this mod automatically manages slingshotting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.