Recycling tungsten carbide, superconductors and biolab into their ingredients instead of self-recycling. Uses the Space Age auto recycling recipe generation.
Small changes concerning balance, gameplay, or graphics.
Mine holmium on Fulgora. A Fulgural Lodemast grounds lightning into the soil and mineralizes fulgorite ore across the ground around it; a Big Mining Drill digs it up, and a recycler cracks it into holmium ore and stone. Feed it seed crystals and lightning, and mine what forms — fast and hands-off.
Mods introducing new content into the game.
Boosts lightning power on Fulgora. The Storm Ionizer consumes charges to call down lightning by day and by night, feeding nearby lightning rods and collectors.
Mods introducing new content into the game.
Hardcore permadeath: on death a nuclear explosion is triggered at the death site and the player is moved to spectator mode. Respawn is blocked.
Small changes concerning balance, gameplay, or graphics.
Get far more holmium ore out of the same fulgorite. Melt fulgorite again with carbon, then grow a crystal around a molecule shipped in from Gleba that grabs holmium. Needs Fulgorite Harvesting or Fulgorite Mining as a source.
Mods introducing new content into the game.
Throwable glowsticks that light up the dark. Six colors, craftable from the start, and they disappear on their own after a while.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a panel to train stops that outputs cargo-slot metrics of the parked train (all-slots-used, free/total/used/blocked slots, fill percent) onto the stop's circuit network. Lets quality-loaded trains depart when every slot is occupied.
Mods introducing new content into the game.