Fulgorite Enriching
Get three times the holmium out of the same fulgorite.
- Melt fulgorite with carbon into a Fulgorite Boule, then grow an Enriched Fulgorite around a holmium-binding molecule from Gleba. Recycled, it loses nothing.
- 1 Enriched Fulgorite → 2 Holmium ore + 1 Stone, plus a chance of ice, tungsten ore and spoilage. That is exactly one Holmium Solution batch.
- 4 Fulgorite recycled raw = 2 Holmium ore. The same 4 run through the chain = 6 Holmium ore.
- Six recipes, one technology, no new entities — Foundry, Electromagnetic plant, Biochamber, Chemical plant and Recycler do all of it.
- The chain spans Vulcanus, Gleba, a space platform and Fulgora. One intermediate spoils in 60 minutes and can only be frozen in zero gravity.
- Quality carries through the whole chain, fulgorite to holmium ore — but every solid ingredient must be supplied at that quality.
- Requires Space Age, the Recycler, and Fulgorite Harvesting or Fulgorite Mining as a fulgorite source. Modifies no vanilla recipe, entity or technology. Beta.
The three Fulgorite mods
Fulgorite Harvesting — a Fulgural Tower plants fulgorite nodules across a field, grows them on grounded lightning and harvests them. Quality carries from the planted nodule onwards.
Fulgorite Mining — a Fulgural Lodemast grounds lightning into the soil around it and fuses fulgorite ore into the ground, which a Big Mining Drill hauls out. Hands-off and high volume.
Fulgorite Enriching — this mod. Refines raw fulgorite into an enriched crystal that gives up all of its holmium instead of half. Needs one of the two above as a source.
Recommended alongside
Storm Ionizer — a lightning collector that fires charges into the cloud deck and calls lightning down on demand, day or night. It speeds up whatever is producing your fulgorite.
EM Holmium Charging — a solid-state holmium chain that never puts the metal into a fluid: ore is crushed, ion-loaded onto iron plates in an Electromagnetic plant and thermally stripped in a Foundry. It is what carries this mod's quality through to the plate, since fluids cannot hold quality.
Mod concept & design by Morlot.
Implementation developed with the help of Claude (AI assistant by Anthropic).