Randomizes recipes, Ingredients, building stats, item stats
Small changes concerning balance, gameplay, or graphics.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
Armors or armor equipment.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Error while running setup for entitiy prototype "scrap": mining time must be > 0
I wonder how my tests didn't cover that. I will fix it in the next version.
Changing the seed should be a sufficient workaround until then.
The technology that opens the red flask did not open during the crafting of the laboratory. He writes that it has been 99% investigated.
can you tell me your seed, modlist and mod settings so I can recreate the bug? I didnt had the issue on my playtests and the mod does not change the unlock condition.
Seed 666, mods - SA + QoL, mods settings - defolt. Where can I send you the modlist?