Small changes concerning balance, gameplay, or graphics.
Version: 1.2.0
Changes:
- updated ressource unlocks to prevent softlocks and incresse compatibility with other mods
- added loq quality barreling recipes for every fluid
- slightly increased lategame science cost because the igredients are randomized
- changed some entity randomization behavior
Version: 1.1.7
Changes:
- item amounts in recipes are know higher due to true randomization
- The productivity cap is set to 1600% recycling is balanced acordingly to help with exponential growth of recipe costs
- allowed productivity in beacons
- Smelting is now randomized
- fixed battery recipe not being randomized
Version: 1.1.6
Changes:
- Fixed robot speed being 0 or 216
- added mod compatibility blacklist for not yet fixed isses with other mods
Version: 1.1.5
Changes:
- Fixed a start up crash regarding recycler recipes
- Fixed Turrets not shooting because of using "0" speed
- Updating to this version may change recipes & stats in your save
Version: 1.1.4
Changes:
- Removed more-barrels dependency as it depends on space age
- Updating to this wont change recipes & stats in your save
Version: 1.1.3
Changes:
- Fixed ingredients used before unlcoking these
- Added more-barrels dependency to ensure you can ship Aquillo fluids to other planets
- Updating rerolls randomization
Version: 1.1.2
Changes:
- Fixed mod option bug
Version: 1.1.1
Changes:
- Fixed mod not working without space age enabled.
- Added option to disable random drill drop off location
Version: 1.0.0
Changes:
- Initial release. equal randomness.