Pick an item and a target quality. The mod designs the whole upcycling loop and places it as
ghosts for your bots to build.
Like Mining Patch Planner designs mining outposts, or P.U.M.P. designs oil outposts, Upcycler Planner designs quality upcycling loops.

How to use it
- The mod is only enabled after the Recycling tech has been researched. Then this button appears in your shortcut bar:

- After clicking it, pick the item you want to upcycle and the quality you are aiming for.
- You can change things like: the machine, recycler, belt, module or pole if you want. It tries to default to the best item researched, and can be built at a quality of your choice.
- Press Place, then click the ground.
What it builds
- A column for each quality with a crafting machine and recycler with requester chests.
- Quality modules below the target, productivity modules in the top machine.
- Belts, filtered inserters, chests, electric poles... already set up.
Trees and rocks in the way are marked for deconstruction, and your finished items collect in a
passive provider chest at the end of the loop.
Works with your mods
This was the main motivation for creating this mod.
Modded machines, recyclers, modules, belts, poles and chests can be selected.
Only researched options are offered, and a setting can show everything instead.

Good to know
- Build it inside a logistic network. The loop uses requester and provider chests.
- Recipes using fluids are not supported yet, but it's a priority for a future update.
- Items that recycle into themselves, like steel, cannot be looped.
Requirements
Factorio with Space Age, which is where quality and recyclers come from.
The main development/testing branch is Factorio 2.1, though a barely tested port exists for Factorio 2.0.
Credits
Inspired by kvdveer's Upcyclers blueprint book.
Also by two planners that showed how good this kind of mod can feel:
- rimbas' Mining Patch Planner
- Xcone's P.U.M.P..
License
GPLv3. See LICENSE.