UMR: Ultimate Modular Reactor Fixed


New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.

Content
15 days ago
1.1 - 2.0
5.54K
Logistics Trains Combat Fluids Logistic network Circuit network Manufacturing Power Storage

g Heat pipes

2 days ago

Hi again, I was building the other day a reactor and was confused by the umr heat pipes, those toroidal black buildings (can't remember the name). So they allow to much better heat transfer and storage, but consume nuclear fuel cells and 10W (so little for such a mighty fuel). The thing is, I don't understand the use for the fuel cells, the heat trasfer was going on correctly without me putting the nuclear fuel. So, does it have another function or something?

Cheers

hello, yea they are reactor pipes, you use only to heat transfer and dont use their reactor burner since its janky

7 hours ago

Oh ok. would it be possible then to take away the fuel cell thing so it doesn't flash? Cool mod otherwise

Its not, you can put fuels once tou, it will take ages to burn one

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