[Error when join server]
Unable to join the game. The event handlers for the following mod are inconsistent with the server-side implementation, which may cause instability when saving and loading multiplayer game saves (see the game logs for details):
mod-umrFixed
[server log]
(server starting...)
304.651 Script @cargo-ships/logic/ship_api.lua:174: Adding boat 'pirateship':
304.651 Script @cargo-ships/logic/ship_api.lua:215: Added boat specification:
{name = "pirateship", placing_item = "pirateship", rail_version = "pirateship_rail"}
304.651 Script @talandar_cargo_ships_tweaks/control.lua:16: Registered Pirate Ship as a boat for Cargo Ships system.
309.019 Info UDPSocket.cpp:38: Opening socket at (IP ADDR:({0.0.0.0:34198}))
309.024 Hosting game at IP ADDR:({0.0.0.0:34198})
309.024 Info ServerMultiplayerManager.cpp:808: updateTick(65275302) changing state from(CreatingGame) to(InGame)
309.027 Error InterruptibleStdioStream.cpp:55: Got EOF on stdin; closing
309.027 Info RemoteCommandProcessor.cpp:126: Starting RCON interface at IP ADDR:({0.0.0.0:27015})
309.027 Info CommandLineMultiplayer.cpp:292: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20
(begin join game...)
996.522 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({112.3.89.220:7775}))
996.688 Info ServerRouter.cpp:465: Replying to connectionRequest for address(IP ADDR:({112.3.89.220:7775})).
996.694 Info ServerSynchronizer.cpp:594: nextHeartbeatSequenceNumber(41241) adding peer(1)
996.916 Info ServerMultiplayerManager.cpp:808: updateTick(65275302) changing state from(InGame) to(InGameSavingMap)
997.010 Info ServerMultiplayerManager.cpp:978: updateTick(65275302) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
999.452 Info ServerMultiplayerManager.cpp:1039: UpdateTick(65275302) Serving map(/factorio/temp/mp-save-0.zip) for peer(1) size(60296311) auxiliary(169) crc(2404035289)
999.525 Info ServerMultiplayerManager.cpp:808: updateTick(65275302) changing state from(InGameSavingMap) to(InGame)
999.752 Info ServerMultiplayerManager.cpp:978: updateTick(65275302) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1007.227 Info ServerMultiplayerManager.cpp:978: updateTick(65275302) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1035.394 Info ServerMultiplayerManager.cpp:1086: Disconnect notification for peer (1)
1035.394 Info ServerSynchronizer.cpp:613: nextHeartbeatSequenceNumber(43533) removing peer(1).