UMR: Ultimate Modular Reactor Fixed


New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.

Content
10 hours ago
1.1 - 2.0
4.25K
Logistics Trains Combat Fluids Logistic network Circuit network Manufacturing Power Storage

b Mutiplayer Error

2 days ago

[Error when join server]
Unable to join the game. The event handlers for the following mod are inconsistent with the server-side implementation, which may cause instability when saving and loading multiplayer game saves (see the game logs for details):

mod-umrFixed

[server log]
(server starting...)
304.651 Script @cargo-ships/logic/ship_api.lua:174: Adding boat 'pirateship':
304.651 Script @cargo-ships/logic/ship_api.lua:215: Added boat specification:
{name = "pirateship", placing_item = "pirateship", rail_version = "pirateship_rail"}
304.651 Script @talandar_cargo_ships_tweaks/control.lua:16: Registered Pirate Ship as a boat for Cargo Ships system.
309.019 Info UDPSocket.cpp:38: Opening socket at (IP ADDR:({0.0.0.0:34198}))
309.024 Hosting game at IP ADDR:({0.0.0.0:34198})
309.024 Info ServerMultiplayerManager.cpp:808: updateTick(65275302) changing state from(CreatingGame) to(InGame)
309.027 Error InterruptibleStdioStream.cpp:55: Got EOF on stdin; closing
309.027 Info RemoteCommandProcessor.cpp:126: Starting RCON interface at IP ADDR:({0.0.0.0:27015})
309.027 Info CommandLineMultiplayer.cpp:292: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20

(begin join game...)
996.522 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({112.3.89.220:7775}))
996.688 Info ServerRouter.cpp:465: Replying to connectionRequest for address(IP ADDR:({112.3.89.220:7775})).
996.694 Info ServerSynchronizer.cpp:594: nextHeartbeatSequenceNumber(41241) adding peer(1)
996.916 Info ServerMultiplayerManager.cpp:808: updateTick(65275302) changing state from(InGame) to(InGameSavingMap)
997.010 Info ServerMultiplayerManager.cpp:978: updateTick(65275302) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
999.452 Info ServerMultiplayerManager.cpp:1039: UpdateTick(65275302) Serving map(/factorio/temp/mp-save-0.zip) for peer(1) size(60296311) auxiliary(169) crc(2404035289)
999.525 Info ServerMultiplayerManager.cpp:808: updateTick(65275302) changing state from(InGameSavingMap) to(InGame)
999.752 Info ServerMultiplayerManager.cpp:978: updateTick(65275302) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1007.227 Info ServerMultiplayerManager.cpp:978: updateTick(65275302) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1035.394 Info ServerMultiplayerManager.cpp:1086: Disconnect notification for peer (1)
1035.394 Info ServerSynchronizer.cpp:613: nextHeartbeatSequenceNumber(43533) removing peer(1).

working on it

check if .54 fixes it, i jsut disabled that damn control, i will make another mod that will be just a lib for those damn controls

21 hours ago

Sorry for the late reply. The fix in .54 looks good. I tested it yesterday but forgot to reply... Anyway, thanks for fixing it so quickly!

New response