UMR: Ultimate Modular Reactor Fixed


New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.

Content
a month ago
1.1 - 2.0
3.18K
Logistics Trains Combat Fluids Logistic network Circuit network Manufacturing Power Storage

b Several issues

a month ago

Hi, I was testing in the editor mode and noticed several... issues.

First, thanks for the mod, the buildings look stunning, and the possibility to have so much productivity makes for some ridiculous factories and numbers (in the good sense).

So, when you smelt things and don't use quality, everything is fine, but when using it, suddenly the furnace gets wayyyy slower. I think it's because it can't build a buffer in the output slot so it gets "clogged". I'm talking about 95% drop in performance or even more, from 180k a minute to about 10. I don't think it's a loader issue because I've tried filtrating the items by quality and the issue persists. I've noticed the furnace has several output slots, maybe for modded entities to put everything, so could those be used to put different qualities in each of them?
There's currently 4 in the furnace, so with one more it should be enough. Maybe less, taking into account that the main products will be from max 3 qualities and the others wil be "trace" amounts. On that note, the loaders don't allow to stack items directly on the belt. If it's by design so innserters are needed, then that's fine.

Other thing is that you allow to select the initial speed of the giga belts. I have another mod, "More Quality Scaling", that allows to make belt speed be affected by quality. So, when I select 480 belts and then put the 5 qualities, they have speeds of 480, 374, 461, 547 and 720, which would align with quality scaling from 288 belts, the "base" option. This one could be a problem from the other mod, so let me know if I need to talk to the other developer.

Sorry for the wall of text, if you prefer another report format, please tell me so.

Thanks for your hard work!!

I haven't tested extensively, but the same happens with the assembler, the forge, and presumably the other machines, so they don't work well with quality.

a month ago
(updated a month ago)

i will look the machines. But the belts, the max speed for the engine is 480, btw thats a problem with quality that i dont figured before, i may need to lock the max speed for quality, ty for the report

a month ago

Oh, it has a max speed? How curious. Now that i remember, the 480 and 720 belts looked stopped, maybe they synchronice with the frame rendering or something. I haven't checked if they actually have different speeds, they move too fast.

For the quality issue, the only thing that comes to my mind that could be easy to implement is to make scaled recipes, like 50 or 100 times or more so it has more time to unload. The liquid recipes have a similar issue, because there's no way to move liquids that fast. They are also limited by the engine to about 6000/s per fluid input arent they?

"scaled recipes" theres mods for that, btw its better to do that for the machines, indeed they get crazy speeds, and i cant do much about that if, cuse there mods that add more tier of quality, so numbers sky rocket, we dont have a code to increase the inventory of machines, all they only have 1 slot thats 1 pack of the item

the problem is the belt stuff of umr, that i need to fix, the maximum speed is 480 indeed, above that stuff get messy.

a month ago

Mmmm that sounds hard to do. I've been testing some more, and with scaled recipes it's better, but not as good as it should, because they are limited by stack size, so unless you touch that, (which there are mods to, but feels a little cheaty for me). Usually it tops at about 60k/min of input for 100 stack items, and 120k/min for 200 stack, but i've got 75k input of iron when trying without a scaled recipe, so it must have some weird interactions. With the output i've tried with the giga loaders and editor inserters and they don't make a difference ultimately, so there must be another limit in the engine with the recipes.

giga belt with infinite stack, let u to 255x480 itens second. Problem is indeed inside the machine, increasing the pack does help, but not much, i guess it end in engine limitations, but 75k/s from one machine is huge already. I will drop a fix for the belts latter

a month ago

Yeah, it's not like im complaining exactly, it's just that i have a machine that can't be used to it's full potential. Btw, i told before that giga loaders don't let stack, now they do, i didn't notice, sorry.

Also, the 75k input I was talking about is per minute (still a lot, but not that crazy xd). I just tried making circuits and it works faster with the normal recipe than with the scaled version, so that's strange.

Thanks for your hard work!!

i will try my best with throughput, i will keep updating the mods, thanks for all ur replies

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