UMR: Ultimate Modular Reactor Fixed


New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport and turrets! All up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Three balanced operation modes: 38.24GW, 383.84GW and 3.839TW for dream bases. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.

Content
23 days ago
1.1 - 2.0
2.09K
Logistics Combat Fluids Logistic network Circuit network Manufacturing Power

g Incompatibility with Quality Effects Fixed

2 months ago
(updated 2 months ago)

When used simultaneously with Quality Effects Fixed, the following error occurs. This issue can be resolved by adding “qef_ignore = true” to the entity prototypes “umr_amplifier_entity,” “umr_core_entity,” and “umr_output_entity.”

Error while running setup for entity prototype "umr_amplifier_entity" (assembling-machine): Module inventory size is > 0 (or module slots count is affected by quality) but no effects are allowed. This makes no sense.
Error while running setup for entity prototype "umr_core_entity" (assembling-machine): Module inventory size is > 0 (or module slots count is affected by quality) but no effects are allowed. This makes no sense.
Error while running setup for entity prototype "umr_output_entity" (assembling-machine): Module inventory size is > 0 (or module slots count is affected by quality) but no effects are allowed. This makes no sense.

will take a look, its proly a small fix
edit: https://mods.factorio.com/mod/QualityEffectsFixed i had both mods and dont got the crash, its proly another one.
send your factorio current log, i can track it down. You can open with txt note pad
C:\Users\Administrator\AppData\Roaming\Factorio\factorio-current.log
I checked their codes, and honestly its on their side, they need to refine their function that apply quality_affects_module_slots to literaly anything thats a machine, maybe ignore machines that have 0 modules from start, cuse it will be basicaly cheating

2 months ago
(updated 2 months ago)

Thank you for your advice. This issue was actually caused by QualityEffectsFixed, and has been permanently resolved by the author. I apologize for reporting it to the wrong mod.

grats its fixed, you fine to contact me, im glad to track crashes that are not even caused by my end.

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