UMR: Ultimate Modular Reactor Fixed


New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport and turrets! All up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Three balanced operation modes: 38.24GW, 383.84GW and 3.839TW for dream bases. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.

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22 days ago
1.1 - 2.0
2.09K
Logistics Combat Fluids Logistic network Circuit network Manufacturing Power

b Genration of UMR fuel recipes for hidden items

3 months ago

Mods Exotic Space Industries and Electronic Locomotives add fake fuel for their electricity powered trains. Said fake solid fuels are hidden and, by disign, should not be present in player inventory since said fuels are distributed to trains by a script. Recipies generated for use in UMR are unusable and cause unnecessary clutter. Does not seem to be game breaking tho.

For "exotic-space-industries" by Eliont following items should be excluded from recipie generation. All of them are solids.
Any fuel which contains "ei_emt-fuel". These fuels (all 400 of them, yes i counted) are generated and are not fixed prototypes. Prefix "ei_emt-fuel" is static.
To filter them out a string of code
string.find(item_name, "ei_emt-fuel", 1, true)
can be used. I'm not a lua wizard so i made it redundant according to lua documentation. I added it to is_container_item function in data-final-fixes.lua on UMR side as a quick bootleg fix and it worked.
For reference, code which generates fuel can be found in:
exotic-space-industries_1.6.0.zip\exotic-space-industries\prototypes\quantum_age\em-trains\trains.lua

For "Electronic Locomotives" by LuziferSenpai following items should be excluded from recipie generation. All of them are solids. These item names are fixed. All of them can be added to excluded_solids. Worked on my end. For reference items can be found in Electronic_Locomotives_3.1.1.zip\Electronic_Locomotives\prototypes\fuel.lua
electronic-fuel-1
electronic-fuel-2
electronic-fuel-3
electronic-fuel-4
electronic-fuel-5

in fact i saw that cluster too when i was fixing other player crash, thanks for your input, i will work on that by the next week, also glad you are using the data-final-fixes, i made some codes to be player friendly. Im finishing a new mod, my version of realistic fusion power before i go back to UMR and UTF

3 months ago

Glad to help. Looking forward to RFP 2.0

I did a quick look into some fuels, excluding fuels that are hidden will fix this, in update 2.0.18

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