New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
I do not know if its a conflict of my modlist or intentionally not there, but it would be really cool to be able to produce circuits (green, red, blue) using exotic assembler
whats your factorio version?
factorio version 2.0.43-3
UMR fixed version 2.0.1
its weird cuse they are avaliable, the exotic assembler is the same of an vanilla assembling machine 3, send your mods i will take a look. I will add recipe categories of your mods to umr machines
{
["4_Way_Underground_Pipe"] = "2.0.0",
["5dim-disco-sci"] = "2.0.0",
["5dim_automation"] = "2.0.2",
["5dim_battlefield"] = "2.0.4",
["5dim_core"] = "2.0.38",
["5dim_enemies"] = "2.0.2",
["5dim_energy"] = "2.0.6",
["5dim_equipment"] = "2.0.7",
["5dim_infiniteresearch"] = "2.0.2",
["5dim_logistic"] = "2.0.2",
["5dim_mining"] = "2.0.3",
["5dim_module"] = "2.0.8",
["5dim_nuclear"] = "2.0.3",
["5dim_resources"] = "2.0.5",
["5dim_storage"] = "2.0.3",
["5dim_trains"] = "2.0.2",
["5dim_transport"] = "2.0.18",
["Aircraft-space-age"] = "2.3.2",
["Armored-train"] = "0.7.1",
ArmouredBiters = "1.2.1",
AutoDeconstruct = "1.0.3",
Automatic_Train_Painter = "2.0.1",
BeltUpgrader = "2.0.2",
BetterRoboport = "2.0.0",
BlackMarket2 = "2.2.12",
["Bot-Return-Port"] = "1.0.0",
CleanFloor = "2.0.0",
CursorEnhancements = "2.2.2",
DeadlockStackingForVanilla = "2.0.2",
DeepStacking = "2.0.0",
DiscoScience = "2.0.1",
EpicArtillerySounds = "2.0.1",
["Explosive Termites"] = "1.1.16",
FasterStart = "2.0.2",
FilterHelper = "0.2.15",
["Flare Stack"] = "3.0.6",
["Flow Control"] = "3.2.3",
FluidMustFlow = "1.4.2",
GunEquipment = "0.0.22",
HelicopterRevival = "0.3.0",
Honk = "5.1.1",
["Kux-CoreLib"] = "3.16.0",
["Kux-OrbitalIonCannon"] = "3.8.10",
Long_Range_Delivery_Drones = "2.0.0",
Mining_Drones = "2.0.2",
ModuleInserterSimplified = "2.1.1",
More_Ammo = "1.5.20",
Nanobots2 = "3.3.2",
NapalmArtillery = "2.0.1",
Noxys_Trees = "0.5.2",
OrePatchOrganizer = "0.2.3",
Peppermint_Mining = "2.3.2",
PlutoniumEnergy = "1.7.13",
QueueToFrontLimited = "2.0.3",
RateCalculator = "3.3.7",
RecipeBook = "4.0.2",
Refoliant = "1.1.3",
RitnLib = "0.9.5",
RitnWaterfill = "1.5.3",
SchallEndgameEvolution = "2.0.1",
Silicon = "2.2.0",
StatsGui = "1.6.1",
TimeTools = "3.0.8",
["Todo-List"] = "19.10.0",
TrupenRocks = "1.0.3",
VehicleSnap = "2.0.2",
WideChests = "6.2.2",
YARM = "1.0.5",
["accumulator-walls"] = "2.0.3",
advanced_target_priorities = "1.0.2",
["alien-biomes"] = "0.7.2",
["alien-biomes-graphics"] = "0.7.0",
augmentor = "1.0.2",
auto_manual_mode = "0.0.11",
base = "2.0.43",
["better-quality"] = "2.2.0",
["bigger-artillery"] = "0.7.4",
bobinserters = "2.0.0",
["bullet-trails"] = "0.7.1",
["cargo-ships"] = "1.0.16",
["cargo-ships-graphics"] = "1.0.4",
combatresearch = "1.1.3",
["deadlock-beltboxes-loaders"] = "2.6.0",
["deep-storage-unit"] = "1.6.8",
["electric-air-purifier"] = "0.1.0",
electricboiler = "2.0.1",
["elevated-rails"] = "2.0.43",
enemyracemanager = "2.0.33",
enemyracemanager_assets = "2.0.0",
epic_mining_and_crafting_speed_research = "10.0.0",
erm_libs = "2.0.5",
erm_shared_economy = "1.0.3",
erm_unit_control = "1.0.0",
erm_zerg = "2.0.10",
erm_zerg_economy = "1.0.1",
erm_zerg_hd_assets = "2.0.3",
["even-distribution"] = "2.0.2",
factoryplanner = "2.0.19",
["far-reach"] = "2.0.0",
flib = "0.16.2",
["grappling-gun"] = "0.4.1",
["infinite-belt-stacking"] = "1.0.2",
["inventory-repair"] = "20.0.2",
jetpack = "0.4.10",
["laser-walls"] = "2.0.3",
["mining-patch-planner"] = "1.6.35",
["more-quality-scaling"] = "1.3.3",
["playtime-plus"] = "1.0.6",
["power-grid-comb"] = "2.0.0",
qol_research = "3.4.1",
quality = "2.0.43",
["quality-lib"] = "1.0.0",
["rec-blue-plus"] = "1.4.6",
["regenerate-terrain"] = "0.4.1",
["robot-recall-space-age"] = "0.3.2",
["rocket-capacity"] = "1.0.0",
["rocket-silos-can-buffer-more-rockets"] = "1.1.0",
["rso-mod"] = "7.0.15",
["rusty-locale"] = "1.0.17",
scattergun_turret = "8.0.9",
["shield-projector"] = "0.2.2",
["show-max-underground-distance"] = "0.1.0",
["solar-productivity"] = "2.1.4",
["solar-walls"] = "2.0.3",
["space-age"] = "2.0.43",
["squeak-through-2"] = "0.1.2",
stdlib2 = "2.0.1",
textplates = "0.7.2",
tree_collision = "2.0.0",
treenade = "1.4.7",
turbinesplusplusfixed = "1.2.8",
["turret-library"] = "0.1.6",
umrFixed = "2.0.1",
["underground-storage-tank"] = "3.0.3",
["vtk-deep-core-mining"] = "3.2.6",
["water-removes-more-pollution"] = "24.10.21",
wolfprod = "0.0.8",
zerm_postprocess = "2.0.1",
zz_DLStackOverride = "1.0.8"
}
Im using a lot right now sorry
if i had to guess, it would most likely be 5dims
i bet its 5dim, in fact im working with those recipes from other mods rn, i will drop next update this weekend
in fact its not 5 dim. in your game, open the assembling machine, hand over the circuit recipe icons, the game will show in blue what mod is messing with it
(top of recipe; electronic circuit) base mod -> space age
(bottom of recipe; electronic circuit) base mod -> Stack Size -> 5Dim's mod - New Core
i will add space age recipes in the next update, for new tiers of UMR machines. Also, can u track down whats that Stack Size mod? you can find in the main menu -> mods menu
https://mods.factorio.com/mod/Silicon - Stack Size mod
ok, working on recipes, i will add tons of modded recipes and it will be crash proof
incredible, thanks.
see if its working now, with umr 2.0.2
Failed to Load mods: Error in assignID: recipe-category with name 'crusher' does not exist.
source; umr_furnace_entity_2 (assembling machine).
mods to be disabled:
umrFixed (2.0.2)
Mining_Drones (2.0.2)
umrFixed (2.0.2)
resetting mod settings does not fix it.
additionally, disabling mining drones, and trying to run umr (with the rest of my mods) brings the same error.
its proly a error with space age, im doing it blind here, since i dont have the dlc. i will remove that one and test for me please. droping 2.0.3. you dont need to disable or reset your mods
using the latest version 2.0.5 does not fix it
You still crashing? i will look after that, i added new tier of machines, check if they cant too. And if they can do all space age recipes
im not crashing anymore no, but as far as i can tell I didn't see a new tier of machine and I couldn't craft circuits. I will check again though
okay yes I do see the stupidly expensive tier 2 buildings, give me uh... some time to acquire it.
Additionally, the green, red, and blue circuits are all available to craft now
holy moly, glad to hear that, finaly fixed the recipe stuff, but i will let only the space age recipes for now, since i cant test SA mods here. The new machines are insane powerful and can make anything from SA, thats why the cost, good game!
Yeah man I'm pretty excited about using this mod as my UPS friendly late game setup. my only issue now is uh how the hell am I supposed to input 24.5k resources per second
well, what i do here is: belt mine to belt compact umr base raw to science. In this base i have provider chest of all products and intermediate products. Then bot mall with all stuff. Will drop the print screnns in the mod page.