UMR: Ultimate Modular Reactor Fixed


New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.

Content
15 days ago
1.1 - 2.0
5.54K
Logistics Trains Combat Fluids Logistic network Circuit network Manufacturing Power Storage

i Missing Circuit Production

1 year, 1 month ago
(updated 1 year, 1 month ago)

I do not know if its a conflict of my modlist or intentionally not there, but it would be really cool to be able to produce circuits (green, red, blue) using exotic assembler

1 year, 1 month ago

whats your factorio version?

1 year, 1 month ago

factorio version 2.0.43-3
UMR fixed version 2.0.1

1 year, 1 month ago
(updated 1 year, 1 month ago)

its weird cuse they are avaliable, the exotic assembler is the same of an vanilla assembling machine 3, send your mods i will take a look. I will add recipe categories of your mods to umr machines

1 year, 1 month ago

{
["4_Way_Underground_Pipe"] = "2.0.0",
["5dim-disco-sci"] = "2.0.0",
["5dim_automation"] = "2.0.2",
["5dim_battlefield"] = "2.0.4",
["5dim_core"] = "2.0.38",
["5dim_enemies"] = "2.0.2",
["5dim_energy"] = "2.0.6",
["5dim_equipment"] = "2.0.7",
["5dim_infiniteresearch"] = "2.0.2",
["5dim_logistic"] = "2.0.2",
["5dim_mining"] = "2.0.3",
["5dim_module"] = "2.0.8",
["5dim_nuclear"] = "2.0.3",
["5dim_resources"] = "2.0.5",
["5dim_storage"] = "2.0.3",
["5dim_trains"] = "2.0.2",
["5dim_transport"] = "2.0.18",
["Aircraft-space-age"] = "2.3.2",
["Armored-train"] = "0.7.1",
ArmouredBiters = "1.2.1",
AutoDeconstruct = "1.0.3",
Automatic_Train_Painter = "2.0.1",
BeltUpgrader = "2.0.2",
BetterRoboport = "2.0.0",
BlackMarket2 = "2.2.12",
["Bot-Return-Port"] = "1.0.0",
CleanFloor = "2.0.0",
CursorEnhancements = "2.2.2",
DeadlockStackingForVanilla = "2.0.2",
DeepStacking = "2.0.0",
DiscoScience = "2.0.1",
EpicArtillerySounds = "2.0.1",
["Explosive Termites"] = "1.1.16",
FasterStart = "2.0.2",
FilterHelper = "0.2.15",
["Flare Stack"] = "3.0.6",
["Flow Control"] = "3.2.3",
FluidMustFlow = "1.4.2",
GunEquipment = "0.0.22",
HelicopterRevival = "0.3.0",
Honk = "5.1.1",
["Kux-CoreLib"] = "3.16.0",
["Kux-OrbitalIonCannon"] = "3.8.10",
Long_Range_Delivery_Drones = "2.0.0",
Mining_Drones = "2.0.2",
ModuleInserterSimplified = "2.1.1",
More_Ammo = "1.5.20",
Nanobots2 = "3.3.2",
NapalmArtillery = "2.0.1",
Noxys_Trees = "0.5.2",
OrePatchOrganizer = "0.2.3",
Peppermint_Mining = "2.3.2",
PlutoniumEnergy = "1.7.13",
QueueToFrontLimited = "2.0.3",
RateCalculator = "3.3.7",
RecipeBook = "4.0.2",
Refoliant = "1.1.3",
RitnLib = "0.9.5",
RitnWaterfill = "1.5.3",
SchallEndgameEvolution = "2.0.1",
Silicon = "2.2.0",
StatsGui = "1.6.1",
TimeTools = "3.0.8",
["Todo-List"] = "19.10.0",
TrupenRocks = "1.0.3",
VehicleSnap = "2.0.2",
WideChests = "6.2.2",
YARM = "1.0.5",
["accumulator-walls"] = "2.0.3",
advanced_target_priorities = "1.0.2",
["alien-biomes"] = "0.7.2",
["alien-biomes-graphics"] = "0.7.0",
augmentor = "1.0.2",
auto_manual_mode = "0.0.11",
base = "2.0.43",
["better-quality"] = "2.2.0",
["bigger-artillery"] = "0.7.4",
bobinserters = "2.0.0",
["bullet-trails"] = "0.7.1",
["cargo-ships"] = "1.0.16",
["cargo-ships-graphics"] = "1.0.4",
combatresearch = "1.1.3",
["deadlock-beltboxes-loaders"] = "2.6.0",
["deep-storage-unit"] = "1.6.8",
["electric-air-purifier"] = "0.1.0",
electricboiler = "2.0.1",
["elevated-rails"] = "2.0.43",
enemyracemanager = "2.0.33",
enemyracemanager_assets = "2.0.0",
epic_mining_and_crafting_speed_research = "10.0.0",
erm_libs = "2.0.5",
erm_shared_economy = "1.0.3",
erm_unit_control = "1.0.0",
erm_zerg = "2.0.10",
erm_zerg_economy = "1.0.1",
erm_zerg_hd_assets = "2.0.3",
["even-distribution"] = "2.0.2",
factoryplanner = "2.0.19",
["far-reach"] = "2.0.0",
flib = "0.16.2",
["grappling-gun"] = "0.4.1",
["infinite-belt-stacking"] = "1.0.2",
["inventory-repair"] = "20.0.2",
jetpack = "0.4.10",
["laser-walls"] = "2.0.3",
["mining-patch-planner"] = "1.6.35",
["more-quality-scaling"] = "1.3.3",
["playtime-plus"] = "1.0.6",
["power-grid-comb"] = "2.0.0",
qol_research = "3.4.1",
quality = "2.0.43",
["quality-lib"] = "1.0.0",
["rec-blue-plus"] = "1.4.6",
["regenerate-terrain"] = "0.4.1",
["robot-recall-space-age"] = "0.3.2",
["rocket-capacity"] = "1.0.0",
["rocket-silos-can-buffer-more-rockets"] = "1.1.0",
["rso-mod"] = "7.0.15",
["rusty-locale"] = "1.0.17",
scattergun_turret = "8.0.9",
["shield-projector"] = "0.2.2",
["show-max-underground-distance"] = "0.1.0",
["solar-productivity"] = "2.1.4",
["solar-walls"] = "2.0.3",
["space-age"] = "2.0.43",
["squeak-through-2"] = "0.1.2",
stdlib2 = "2.0.1",
textplates = "0.7.2",
tree_collision = "2.0.0",
treenade = "1.4.7",
turbinesplusplusfixed = "1.2.8",
["turret-library"] = "0.1.6",
umrFixed = "2.0.1",
["underground-storage-tank"] = "3.0.3",
["vtk-deep-core-mining"] = "3.2.6",
["water-removes-more-pollution"] = "24.10.21",
wolfprod = "0.0.8",
zerm_postprocess = "2.0.1",
zz_DLStackOverride = "1.0.8"
}

Im using a lot right now sorry

1 year, 1 month ago

if i had to guess, it would most likely be 5dims

1 year, 1 month ago

i bet its 5dim, in fact im working with those recipes from other mods rn, i will drop next update this weekend

1 year, 1 month ago

in fact its not 5 dim. in your game, open the assembling machine, hand over the circuit recipe icons, the game will show in blue what mod is messing with it

1 year, 1 month ago

(top of recipe; electronic circuit) base mod -> space age
(bottom of recipe; electronic circuit) base mod -> Stack Size -> 5Dim's mod - New Core

1 year, 1 month ago

i will add space age recipes in the next update, for new tiers of UMR machines. Also, can u track down whats that Stack Size mod? you can find in the main menu -> mods menu

1 year, 1 month ago
1 year, 1 month ago

ok, working on recipes, i will add tons of modded recipes and it will be crash proof

1 year, 1 month ago

incredible, thanks.

1 year, 1 month ago

see if its working now, with umr 2.0.2

1 year, 1 month ago

Failed to Load mods: Error in assignID: recipe-category with name 'crusher' does not exist.

source; umr_furnace_entity_2 (assembling machine).
mods to be disabled:
umrFixed (2.0.2)
Mining_Drones (2.0.2)
umrFixed (2.0.2)

1 year, 1 month ago

resetting mod settings does not fix it.
additionally, disabling mining drones, and trying to run umr (with the rest of my mods) brings the same error.

1 year, 1 month ago
(updated 1 year, 1 month ago)

its proly a error with space age, im doing it blind here, since i dont have the dlc. i will remove that one and test for me please. droping 2.0.3. you dont need to disable or reset your mods

1 year, 1 month ago

using the latest version 2.0.5 does not fix it

1 year, 1 month ago
(updated 1 year, 1 month ago)

You still crashing? i will look after that, i added new tier of machines, check if they cant too. And if they can do all space age recipes

1 year, 1 month ago

im not crashing anymore no, but as far as i can tell I didn't see a new tier of machine and I couldn't craft circuits. I will check again though

1 year, 1 month ago
(updated 1 year, 1 month ago)

okay yes I do see the stupidly expensive tier 2 buildings, give me uh... some time to acquire it.

Additionally, the green, red, and blue circuits are all available to craft now

1 year, 1 month ago

holy moly, glad to hear that, finaly fixed the recipe stuff, but i will let only the space age recipes for now, since i cant test SA mods here. The new machines are insane powerful and can make anything from SA, thats why the cost, good game!

1 year, 1 month ago

Yeah man I'm pretty excited about using this mod as my UPS friendly late game setup. my only issue now is uh how the hell am I supposed to input 24.5k resources per second

https://snipboard.io/oOg3uf.jpg

1 year, 1 month ago

well, what i do here is: belt mine to belt compact umr base raw to science. In this base i have provider chest of all products and intermediate products. Then bot mall with all stuff. Will drop the print screnns in the mod page.

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