UFP: Ultimate Fusion Power Fixed


New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from -80GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.

Content
8 days ago
2.0 - 2.1
8.80K
Logistics Combat Armor Fluids Logistic network Circuit network Manufacturing Power

b Error loading mod

a month ago

Error while loading entity prototype "ufp_void_revenant-buoyant" (spider-vehicle): Key "item" not found in property tree at ROOT.spider-vehicle.ufp_void_revenant-buoyant.placeable_by
Modifications: Buoyant Spidertrons › AAI Industry › Combat mechanics overhaul

If turn off ufp all work fine

i see, ty for the report

fixed in .56. The problem was on my side, my code was literally wrong, missing result data. I just added placeable_by in the void revenant too, so theres no extra overhead from that mod

a month ago

thx!

New response