🌐Planet Rubia


Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.

Content
a month ago
2.0 - 2.1
39.6K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Trains Environment Mining Manufacturing Power

[Duplicate] Robot-allowing technology

posted by bumward123 8 months ago
Ideas & suggestions
3
last message by LoupAndSnoop a day ago

[Resolved] Quality for train wagons?

posted by Svalkash a month ago
Ideas & suggestions
2
last message by LoupAndSnoop a month ago

[Will not Implement] Special Technology for Pelagos

posted by Gnavianus 3 months ago
Ideas & suggestions
1
last message by LoupAndSnoop 3 months ago

[Resolved] Tungsten grappling hook

posted by WigglyFish 4 months ago
Ideas & suggestions
2
last message by WigglyFish 3 months ago

[Resolved] Minor Recipe Compat Issue

posted by Gnavianus 4 months ago
Ideas & suggestions
3
last message by LoupAndSnoop 4 months ago

[Feedback] Amazing mod! and some graphic suggestions

posted by Abys 5 months ago
Ideas & suggestions
7
last message by LoupAndSnoop 4 months ago

[Can not implement] Shoot animation with explosives from Crapapulta

posted by power526 6 months ago
Ideas & suggestions
2
last message by power526 6 months ago

[WIP] API to modify wind behaviors and blacklist

posted by chipgeek_jr 7 months ago
Ideas & suggestions
1
last message by LoupAndSnoop 7 months ago

[Resolved] Additional Cameo Tech

posted by jonnharris 7 months ago
Ideas & suggestions
1
last message by LoupAndSnoop 7 months ago

[Will not Implement] Nerf Efficiency 4 Modules

posted by Fidel_Cashflo 8 months ago
Ideas & suggestions
2
last message by Fidel_Cashflo 8 months ago

[Resolved] Asteroid mechanics

posted by erronius 8 months ago
Ideas & suggestions
1
last message by LoupAndSnoop 8 months ago

[Resolved] Carbon Steel Compatibility

posted by ilordshade 10 months ago
Ideas & suggestions
2
last message by LoupAndSnoop 9 months ago

[Will not Implement] Mid/late-game research for disabling trashsteroids

posted by freezeball 11 months ago
Ideas & suggestions
3
last message by LoupAndSnoop 11 months ago

[Resolved] Show exact numbers for landing on Rubia

posted by DreadY2K a year ago
Ideas & suggestions
3
last message by LoupAndSnoop a year ago

[Not a Bug] Multiple overhaul mods

posted by catpig a year ago
Ideas & suggestions
2
last message by catpig a year ago

Hide craptonie chunk from remote view ghost cursor menu until Rubia is researched

posted by macintacos a year ago
Ideas & suggestions
3
last message by LoupAndSnoop a year ago

[Feedback] Customization options please

posted by AngryPopsie a year ago
Ideas & suggestions
5
last message by AngryPopsie a year ago

[Will not Implement] Enable upcycling on Rubia

posted by jakemac53 a year ago
Ideas & suggestions
7
last message by jakemac53 a year ago

[Resolved] Space Age galore for Moshine crosstechnology

posted by Pax_Probliscum 1 year, 3 days ago
Ideas & suggestions
2
last message by LoupAndSnoop 1 year, 2 days ago

[Duplicate] how can i get the first iron bacteria

posted by navys 1 year, 4 days ago
Ideas & suggestions
3
last message by LoupAndSnoop 1 year, 4 days ago

[Resolved] Planet-Hopper compat

posted by Billdoom 1 year, 15 days ago
Ideas & suggestions
1
last message by LoupAndSnoop 1 year, 15 days ago

[Will not Implement] Technology to allow logistic chests on Rubia

posted by Oyooman 1 year, 1 month ago
Ideas & suggestions
3
last message by LoupAndSnoop 1 year, 1 month ago

[Resolved] Change difficulty Tier Names

posted by xxxjchrist 1 year, 2 months ago
Ideas & suggestions
2
last message by xxxjchrist 1 year, 2 months ago

[Duplicate] To try and come up with the asteroid and distant missfires incompatibility

posted by The_God_ 1 year, 2 months ago
Ideas & suggestions
1
last message by LoupAndSnoop 1 year, 2 months ago