Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
New places to build more factories.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
Map generation and terrain modification.
New Ores and resources as well as machines.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
[WIP] Tungsten grappling hook
posted by
WigglyFish
5 days ago
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Ideas & suggestions |
2
last message by
WigglyFish
2 days ago
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[Resolved] Minor Recipe Compat Issue
posted by
Gnavianus
20 days ago
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Ideas & suggestions |
3
last message by
LoupAndSnoop
19 days ago
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[Feedback] Amazing mod! and some graphic suggestions
posted by
Abys
a month ago
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Ideas & suggestions |
7
last message by
LoupAndSnoop
28 days ago
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[Can not implement] Shoot animation with explosives from Crapapulta
posted by
power526
2 months ago
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Ideas & suggestions |
2
last message by
power526
2 months ago
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[WIP] API to modify wind behaviors and blacklist
posted by
chipgeek_jr
3 months ago
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Ideas & suggestions |
1
last message by
LoupAndSnoop
3 months ago
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[Resolved] Additional Cameo Tech
posted by
jonnharris
3 months ago
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Ideas & suggestions |
1
last message by
LoupAndSnoop
3 months ago
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[Will not Implement] Nerf Efficiency 4 Modules
posted by
Fidel_Cashflo
4 months ago
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Ideas & suggestions |
2
last message by
Fidel_Cashflo
4 months ago
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[Duplicate] Robot-allowing technology
posted by
bumward123
4 months ago
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Ideas & suggestions |
1
last message by
LoupAndSnoop
4 months ago
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[Resolved] Asteroid mechanics
posted by
erronius
4 months ago
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Ideas & suggestions |
1
last message by
LoupAndSnoop
4 months ago
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[Resolved] Carbon Steel Compatibility
posted by
ilordshade
6 months ago
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Ideas & suggestions |
2
last message by
LoupAndSnoop
5 months ago
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[Will not Implement] Mid/late-game research for disabling trashsteroids
posted by
freezeball
8 months ago
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Ideas & suggestions |
3
last message by
LoupAndSnoop
8 months ago
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[Resolved] Show exact numbers for landing on Rubia
posted by
DreadY2K
8 months ago
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Ideas & suggestions |
3
last message by
LoupAndSnoop
8 months ago
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[Not a Bug] Multiple overhaul mods
posted by
catpig
8 months ago
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Ideas & suggestions |
2
last message by
catpig
8 months ago
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Hide craptonie chunk from remote view ghost cursor menu until Rubia is researched
posted by
macintacos
8 months ago
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Ideas & suggestions |
3
last message by
LoupAndSnoop
8 months ago
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[Feedback] Customization options please
posted by
AngryPopsie
8 months ago
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Ideas & suggestions |
5
last message by
AngryPopsie
8 months ago
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[Will not Implement] Enable upcycling on Rubia
posted by
jakemac53
8 months ago
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Ideas & suggestions |
7
last message by
jakemac53
8 months ago
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[Resolved] Space Age galore for Moshine crosstechnology
posted by
Pax_Probliscum
8 months ago
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Ideas & suggestions |
2
last message by
LoupAndSnoop
8 months ago
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[Duplicate] how can i get the first iron bacteria
posted by
navys
8 months ago
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Ideas & suggestions |
3
last message by
LoupAndSnoop
8 months ago
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[Resolved] Planet-Hopper compat
posted by
Billdoom
9 months ago
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Ideas & suggestions |
1
last message by
LoupAndSnoop
9 months ago
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[Will not Implement] Technology to allow logistic chests on Rubia
posted by
Oyooman
9 months ago
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Ideas & suggestions |
3
last message by
LoupAndSnoop
9 months ago
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[Resolved] Change difficulty Tier Names
posted by
xxxjchrist
10 months ago
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Ideas & suggestions |
2
last message by
xxxjchrist
10 months ago
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[Duplicate] To try and come up with the asteroid and distant missfires incompatibility
posted by
The_God_
10 months ago
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Ideas & suggestions |
1
last message by
LoupAndSnoop
10 months ago
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