Planet Ribbonia


Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover Fulgoran crafting techniques involving molten plastic and fusion plasma and dive into pure Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.

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4 hours ago
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g [solved]Please correct this parameter

18 days ago

Can you please move this parameter?:
table.insert(data.raw["utility-sprites"]["default"]["starmap_star"].layers,{
filename = "ribbonia/graphics/starmap/ribbonia2048.png",
size = 2048, --2048 probably overkill, but it's quite small file for 2048.
scale = 0.1,
shift = {-425, -290},
})

From data-final-fixes.lua to data.lua
I just wanted to move the ring image to another galaxy. Thanks in advance.

17 days ago

Hey there,

this is done in data final fixes because several other mods redefine the starmap_star layers, including pLib, metal and stars, the starmap mods and so on.
If you want to move the Ribbonia sprite you can simply add a (hidden) optional dependency for Ribbonia and move it in data-final-fixes.

Hope this helps!

17 days ago

What exactly do I need to specify to move the sprite?
I'm not quite sure.

17 days ago

The way all mods that add sprites onto the star map work is making the sun sprite layered and then adding your image as a layer. If you'd like to move an existing layer, you have to reference it as its number in the layer array and then edit the shift parameter shift = {-425, -290}. If you struggle with this the good people in the dev channel on the foundry discord can help you!

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