Planet Ribbonia


Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover Fulgoran crafting techniques involving molten plastic and fusion plasma and dive into pure Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.

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12 hours ago
2.0
2.67K
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b [fixed]Pumpjack and rocket silo are replacing eachother?

a day ago

When mouse hovering a plasma node and pressing Q to pipette, the game puts a pumpjack blueprint in hand (like it should), but hovering over a pumpjack and pressing Q puts a rocket silo blueprint in hand. Similarly, construction bots won't place a pumpjack. Even with one in inventory, the alert popup says missing entity material "rocket silo". I'm not certain if another mod isn't causing the issue but this hasn't happened on any other planet in the save file.

ok typing this later after some testing: with both a pumpjack and silo in inventory, placing a pumpjack blueprint causes the bot to transform the silo in storage into a pumpjack and places that. picking it back up puts a pumpjack in inventory, meaning the silo is erased. I guess I can freely create as many pumps as I want for the low cost of one rocket silo each.

12 hours ago

Hey there,

thank you for your report! This is fixed in 0.4.5!

New response