Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new features.
Mods introducing new content into the game.
Entities which interact with the circuit network.
Change blueprint behavior.
Scanning for plants.
posted by
The_God_
12 days ago
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Ideas & suggestions |
1
last message by
FoxLBA
4 hours ago
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performance issues
posted by
Xeon257
3 months ago
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Ideas & suggestions |
2
last message by
Xeon257
3 months ago
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Circuit signaling for the deconstruction origin
posted by
Xeon257
4 months ago
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Ideas & suggestions |
4
last message by
FoxLBA
4 months ago
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Use actual parameter signals for BP Deployer
posted by
Redruin
6 months ago
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Ideas & suggestions |
1
last message by
FoxLBA
5 months ago
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Output (not count) things marked for deconstruction
posted by
bluegreen1024
1 year, 4 months ago
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Ideas & suggestions |
2
last message by
bluegreen1024
1 year, 4 months ago
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add option to disable need for researching scanner and chest
posted by
hpf3
1 year, 4 months ago
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Ideas & suggestions |
2
last message by
hpf3
1 year, 4 months ago
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Parameters on deploy (and configuration overhaul)
posted by
JoshuaCF
1 year, 4 months ago
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Ideas & suggestions |
4
last message by
JoshuaCF
1 year, 4 months ago
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Ability to Deconstruct Area + Deployer
posted by
elektrus230
2 years ago
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Ideas & suggestions |
6
last message by
Qon
2 years ago
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Counting tile ghosts
posted by
DoubleF
2 years ago
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Ideas & suggestions |
2
last message by
DoubleF
2 years ago
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deploy blueprint from book with icons matching signals
posted by
untra
3 years ago
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Ideas & suggestions |
2
last message by
untra
3 years ago
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Support for Nullius
posted by
reklrekl
3 years ago
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Ideas & suggestions |
4
last message by
reklrekl
3 years ago
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Filtered deconstruction
posted by
Qon
3 years ago
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Ideas & suggestions |
7
last message by
FoxLBA
3 years ago
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