Can a deployer remove another deployer with -1?
Yeah, and seems to be a good soluton for vikenemesh's scenario, but for me it means i'm always going to depend on a second deployer which I will have to manually delete. In my scenario I don't want to create an infite cycle of blueprints.
What if you have 2 deployers given the same signal? One is 1 tile south of the other. Height is 1 less, so their combined area is the original (overlapping except for top and bottom row). If they both get the command in 1 tick, then they should both be able to execute the command at the same time. However, the mod might be incorrectly processing deployers and give within-tick ordering behavior so that only one executes the command.
This might be getting a bit to difficult for me to understand, sorry.
But let me see if I understand your proposal:
Have 3 deployers - A, B and C.
Deployer A is the one that I wanted to destroy innitially, and is configured to remove an unnecessary station.
B and C are set up in a way that they will both receive decontruction request for an area that includes the other 2 deployers.
Assuming that they are triggered at the same time (or that they can still process a deconstruction request despite being already marked for deconstruction) they should be able to deconstruct
I can even see a possibility of doing it with only 2 deployers... I'll run some tests when I have a chance.
Thanks for the tips btw.
EDIT:
Ok seems to work with 2 deployers. [A] deconstructs whatever it needed to deconstruct innitially + [B], and [B] deconstructs [A].
Its a decent workaround and I apreciate the help provided - i'll guess i'll use this for now.
But I still think adding a way to accomplish this result without relying on a second deployer is still interesting and a cleaner option.