Recursive Blueprints+

by FoxLBA

Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new features.

Content
3 days ago
1.1 - 2.0
22.4K
Circuit network Blueprints

i performance issues

9 days ago

Hello. I’m making good use of your Recursive Blueprints Mod.

However, when running RBP in multiple areas, it seems to put a fairly heavy load on the game uptime. From what I can tell, the repeated blueprint build and deconstruction commands may be what’s slowing down the uptime.

Are the build and deconstruction commands being executed every game tick? If so, it might be better to execute commands only when the input signal changes, or to add an optional signal that triggers the action for just one tick, or allow users to configure a repeat interval instead of running it continuously.

If implementing this is too burdensome, I’ll see whether it’s possible to mitigate the issue using in-game circuits instead.

9 days ago

Yep. They execute commands every tick. It is assumed that commands are given in pulses.

I was thinking about this problem and decided to add an optional "Wait before repeat" signal.
If you need to repeat it, for example, once a minute, then add this signal with a value of 3600. If a repeat is not needed, then set 2B (>1 year).
But to reset the timer, only 2 signals will be monitored: a new one and a command...

9 days ago

Thank you very much. I should add you to the Special Thanks section.

New response