Hello. I’m making good use of your Recursive Blueprints Mod.
However, when running RBP in multiple areas, it seems to put a fairly heavy load on the game uptime. From what I can tell, the repeated blueprint build and deconstruction commands may be what’s slowing down the uptime.
Are the build and deconstruction commands being executed every game tick? If so, it might be better to execute commands only when the input signal changes, or to add an optional signal that triggers the action for just one tick, or allow users to configure a repeat interval instead of running it continuously.
If implementing this is too burdensome, I’ll see whether it’s possible to mitigate the issue using in-game circuits instead.