Razi Protocol


A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.

Mod packs
20 hours ago
2.0
366
Factorio: Space Age Icon Space Age Mod
Planets

Changelog

Version: 1.1.5
Date: 20. 04. 2026
  Changes:
    - Moved railguns and railgun ammo back into the combat tab instead of Vehicles & Infrastructure.
    - Added a startup setting to disable Razi Protocol's enemy routing and vanilla enemy suppression changes.
    - Made the supported enemy mods optional dependencies instead of required dependencies.
    - Moved Aquilo into the Vibrant branch and moved Secretas/Frozeta together into the late Beetlejuice route toward deep space.
    - Kept Secretas and Frozeta paired on the starmap, with Secretas leading into Frozeta before the solar system edge.
    - Moved Secretas' golden science into the Beetlejuice tech card tier so system cards match the new layout.
    - Removed Razi's item, recipe, entity, and technology title/description overrides from the planet unlock polish pass.
    - Updated the deep-space gate so Nexus, promethium, and the transceiver route follow Frozeta's new late-game position.
Version: 1.1.4
Date: 18. 04. 2026
  Changes:
    - Replaced the original xy-k2so-enhancements dependency with xy-k2so-enhancements-nulls-fork.
    - Marked the original xy-k2so-enhancements mod as incompatible so both forks are not loaded together.
    - Updated the XY/K2SO compatibility patches so they detect the Nulls fork.
Version: 1.1.3
Date: 17. 04. 2026
  Features:
    - Added a new Vehicles & Infrastructure crafting group to reduce clutter in the default logistics tab.
    - Moved vehicles, rail infrastructure, power distribution, floors, foundations, landfill, scaffolding, and platform items into the new infrastructure group.
    - Added small balance tweaks so overlapping planet unlocks feel less like direct duplicates.
    - Adjusted Moshine big accumulators toward high storage with slower charge/discharge behavior.
    - Adjusted Moshine and Rubia long inserter behavior so the two unlock lines feel less identical.
    - Made Cubium dream belt recipes slower conversion routes with quality support.
    - Adjusted tiny solar panels to behave as compact but fragile layout pieces.

  Changes:
    - Removed the K2SO Singularity Tech Card ingredient from the Deep Space Tech Card recipe so singularity science stays in the final transceiver chain instead of appearing too early.
    - Reworked Muluna green plastic research so it still requires several Space Age planets, but no longer pulls in confusing unrelated modded planet requirements.
    - Added Rubia's long stack inserter dependency on Moshine's normal long stack inserter when both technologies exist.
    - Added Imersite asteroid spawns to late Beetlejuice and Deep Space routes so Imersite is no longer effectively locked around Fulgora.
    - Kept Terra Palus as a required content mod while leaving its route alone, since it is handled as a moon of Gleba by its source mod.
    - Split Beetlejuice progression into clearer branches, keeping Cubium/Vesta progression separate from the Tenebris/Crucible side route.

  Bugfixes:
    - Integrated the Maraxsis/K2SO collision-mask drill compatibility behavior directly into Razi Protocol and marked the standalone fix-fix mod as incompatible.
    - Fixed late-game Deep Space card recipe clutter caused by the Singularity Tech Card appearing before the intended finale.
    - Fixed Muluna green plastic becoming researchable with only Muluna and early space science.
    - Fixed K2SO 1.6 Matter research data being hard-locked to Aquilo pressure only, which stranded the matter tech card in Razi's moved progression.
    - Fixed Beetlejuice routes so Vesta sits between Cubium and Aquilo, with Tenebris and Crucible on their own side route.
    - Added final-fixes guards around several optional prototype polish changes so missing optional content does not crash data stage.

  Info:
    - Updated README and mod page description to document the new crafting tab, prototype polish, Imersite asteroid route changes, and current compatibility notes.