A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.
Collections of mods with tweaks to make them work together.
Version: 1.6.3
Date: 26. 06. 2026
Bugfixes:
- Rolled back K2SO dependency! Now requires older version.
Version: 1.6.1
Date: 26. 06. 2026
Bugfixes:
- Guarded the deep-space orbit and route rewrites so Razi Protocol only updates `black-hole-approach`, `black-hole`, `oort-cloud`, `sol`, and their connections when those space-location prototypes actually exist, preventing startup crashes from `PlanetsLib:update() - space-location not found: black-hole-approach` in current public modpack builds.
Version: 1.6.0
Date: 24. 06. 2026
Changes:
- Made Eneas, Linox, Shchierbin, and Muria required content mods in `info.json` instead of leaving them marked optional after their route and progression integration landed.
- Updated the pack overview copy so Calidus, Solaris, and Vibrant now describe those planets as real parts of the intended route rather than optional side support.
- Moved Linox off the Solaris slipstream and into the later Solaris branch through Hyarion, while restoring Aquilo as the direct Vibrant slipstream destination and leaving Muria as an Aquilo side planet instead of a slipstream replacement.
- Integrated the new planet entry techs more cleanly by pushing Linox discovery onto the later Solaris card tier and aligning Muria/Shchierbin science-pack unlocks with the Vibrant chapter gate.
- Moved Linox fully out of Solaris and into the Beetlejuice chapter as a Cubium-side branch, so its map placement and discovery gate now reflect a later-system role.
- Rebranched Shchierbin from Paracelsin instead of the Vibrant slipstream, and moved its discovery prerequisite to the Paracelsin branch so the map route and tech tree match.
- Nudged Linox farther north in the Beetlejuice system so its orbit placement reads more cleanly on the starmap after the system move.
- Returned `VoidProcessing` to an optional dependency in `info.json` instead of forcing it as a required content mod for the main pack.
Version: 1.5.4
Date: 23. 06. 2026
Changes:
- Added optional support for Linox, Shchierbin, and Muria, and listed those planets in the pack metadata and overview docs.
- Slotted Linox into the Solaris chapter as an optional side branch while routing Muria and Shchierbin into the Vibrant chapter instead of leaving them on disconnected vanilla-style routes.
Bugfixes:
- Added guarded route rewrites for `linox-planet_linox`, `muria`, and `shchierbin`, so their starmap positions and travel links now fit the Razi Protocol layout when those mods are present.
- Added Science Tab grouping for `muriatic-science-pack`, `vanadium-science-pack`, and Linox's data cards, so those planets no longer leave their science surfaces scattered across default subgroups.
- Made Muria optionally gate Aquilo when installed and forced Muria/Shchierbin discovery technologies onto the same Vibrant chapter card pattern as the rest of that branch.
Version: 1.5.3
Date: 23. 06. 2026
Changes:
- Added optional Eneas modpack support, including recommended companion dependencies for `moon-eneas` and its required support mods.
- Slotted Eneas into the Calidus chapter as an optional side moon instead of turning Solaris or later system progression into an Eneas gate.
Bugfixes:
- Added a guarded Eneas starmap normalization pass that re-anchors the `eneas` moon onto Nauvis when the planet exists, so it fits the Calidus layout more cleanly.
- Added Science Tab subgroup handling for `ambition-science-pack`, so Eneas science stays grouped with the other planet packs when both mods are loaded.
Version: 1.5.2
Date: 22. 06. 2026
Bugfixes:
- Re-applied the Paracelsin gas standardization in final fixes when both `paracelsin-krastorio-compatibility-plus` and `nulls-k2so-tweaks` are present, so Paracelsin nitrogen lakes and late-touched recipes now agree on the common `nitrogen` / `nitric-acid` fluids instead of soft-locking planet recipes behind atmospheric condensers.
- Forced the late K2 antimatter chain back onto `promethium-science-pack` if another compat pass injects `deep-space-tech-card`, preventing the Deep Space card route from looping back through `kr-antimatter-reactor`.
- Added an explicit `planet-crucible-science-pack` prerequisite to technologies that consume Crucible/high-pressure science aliases, so high-pressure branches no longer appear in the tree before their actual science gate.
- Added explicit `planet-crucible-science-pack` prerequisites to reported late-tech outliers such as `kr-matter-processing`, the Dyson Sphere branch, `foundation`, `captive-biter-spawner`, `planet-crucible-lithium-hydride`, `muluna-fertilized-greenhouses-vulcanus`, and `maraxsis-nuclear-submarine`, so they stop appearing researchable long before the Crucible gate in this progression pack.
Version: 1.5.1
Date: 15. 06. 2026
Bugfixes:
- Added `kr-ai-core` back to `kr-automation` as an explicit prerequisite, so advanced assembling machines no longer unlock before the AI-core research their recipe depends on.
- Stripped non-tool research ingredients from `muluna-space-telescope` in final fixes, preventing placeholder items like `qw-debug-cone_inverted-empty` from crashing the mod stack during menu load.
Version: 1.4.9
Date: 13. 06. 2026
Bugfixes:
- Hardened the K2 sand compatibility seam against `nulls-k2so-tweaks` renaming `kr-sand` to `sand`, so the forced crusher recipe now follows the surviving sand prototype and mirrors old `kr-sand` tech unlocks onto the renamed recipe instead of leaving progression or accepted-input checks behind.
Version: 1.4.3
Date: 12. 06. 2026
Bugfixes:
- Cleared invalid hidden `next_upgrade` targets after redundant-tier cleanup, so Mini/Micro Machines no longer crash when copied assembler upgrade chains point at hidden tier-4 machines from Lithium Battery or similar optional mods.
Version: 1.4.2
Date: 6. 06. 2026
Bugfixes:
- Made `paracelsin-krastorio-compatibility-plus` a required dependency instead of leaving it on the incompatible list, so the intended Paracelsin + Krastorio 2 Spaced Out compat layer now loads with the pack.
Version: 1.4.1
Date: 6. 06. 2026
Bugfixes:
- Added a new `razi-hide-redundant-assembler-tiers` startup setting, enabled by default.
- Hid the redundant Hyarion and Lithium Battery assembly-machine-4 tiers so Krastorio 2's earlier advanced assembler no longer leaves those later sidegrades cluttering progression and Factoriopedia.
Version: 1.4.0
Date: 2. 06. 2026
Changes:
- Replaced the old required `castra` dependency with `castra-prime` and added `castra-krastorio-compatibility-plus`.
- Made Cerys optional while keeping Calidus Tech Card unlocks available through Muluna/space-science fallback progression.
Bugfixes:
- Added detected Cerys science packs/tech cards to Biolab inputs without re-adding them to every generic lab.
Version: 1.3.9
Date: 2. 06. 2026
Bugfixes:
- Removed the Cerys science/card requirement from `solaris-discovery` again, so Cerys can stay an optional side path while Solaris unlocks from the base inner-system progression.
Version: 1.3.8
Date: 2. 06. 2026
Bugfixes:
- Removed additional unwanted Ribbonia routes in final fixes by deleting `moshine-ribbonia` and `igrys-orbit-ribbonia`.
Version: 1.3.7
Date: 1. 06. 2026
Bugfixes:
- Removed the extra Crucible-to-Ribbonia orbit route by deleting `crucible-orbit-ribbonia` in final fixes.
- Reverted the generic-lab Cerys science input injection, so Cerys science packs/tech cards are no longer globally added to non-Cerys research labs.
- Reverted the Solaris Cerys-path simplification by requiring `moon-discovery-cerys` for `solaris-discovery` again and restoring Solaris discovery to the pre-1.3.4 inner-system science tier.
Version: 1.3.6
Date: 27. 05. 2026
Bugfixes:
- Added explicit research triggers for Planetaris progression techs in final fixes:
`planetaris-compression` now unlocks after crafting 50 `glass`,
`planetaris-raw-diamond-production` now unlocks after crafting 50 `kr-quartz`,
and `condensing-agricultural-tower` now unlocks after crafting 25 `glass`.
Version: 1.3.5
Date: 22. 05. 2026
Bugfixes:
- Removed the legacy `prototypes/technology/system_cards.lua` path so system tech-card handling now lives in the compat flow without duplicate definitions.
- Updated Solaris and Castra progression wiring so both use the intended post-base card-driven science routing.
- Narrowed Calidus unlock candidate injection in lab-card compat to avoid forcing older Castra/Muluna unlock wiring.
Version: 1.3.4
Date: 21. 05. 2026
Bugfixes:
- Fixed Cerys science packs/tech cards not being accepted by non-Cerys research labs by adding detected Cerys science inputs to generic lab inputs in final fixes.
- Removed the Cerys path from Solaris discovery by dropping `moon-discovery-cerys` as a prerequisite and restoring Solaris discovery science to the base tier.
Version: 1.3.0
Date: 15. 05. 2026
Bugfixes:
- Added Paracelsin to the required mod list.
Version: 1.3.0
Date: 15. 05. 2026
Bugfixes:
- Cery's science packs/tech cards can no properly leave Cerys to be used for research on any planet!
- Added more mods to the incompatible list to prevent crashes from missing content when optional dependencies are not present, including a new incompatibility for Redrawn Space Connections to prevent crashes from its removed space connection entities.
Version: 1.2.6
Date: 12. 05. 2026
Bugfixes:
- Fixed circular dependency in Castra planet discovery so it now requires base science packs instead of inner-system science packs, allowing players to unlock it sooner after discovering Solaris.
Version: 1.2.5
Date: 6. 05. 2026
Changes:
- Made `Imersite-Asteroids` an optional dependency instead of a required one.
- Restored modded science packs and custom system tech cards to vanilla science-pack weight so they match the default packs again.
Version: 1.2.4
Date: 4. 05. 2026
Bugfixes:
- Fixed labs and biolabs so the system tech cards and required K2 tech cards are accepted properly.
- Fixed the Vibrant branch planet discoveries so Ribbonia, Paracelsin, Aquilo, Rubia, and Maraxsis all use the same compact Calidus/Solaris/Nyxaris card requirement pattern as the other system planet discoveries.
- Removed the stray Vulcanus to Ribbonia route again by deleting the connection by endpoints instead of only one route id spelling.
Version: 1.2.3
Date: 3. 05. 2026
Bugfixes:
- Fixed the stupid labs not showing the right science packs, oh my god...
Version: 1.2.1
Date: 22. 04. 2026
Bugfixes:
- Hardened the K2 sand recipe so `kr-sand` stays a crusher recipe with stone input instead of being left to late-stage category drift.
- Added a compatibility for Planetaris Tellus/Arig so `planetaris-cactus-mash` drops its invalid `planetaris-cactus-seeds` result if the seed item prototype is missing.
- Added a late compatibility guard for Hyarion's refraction K2SO branch so Crucible's broad science-pack sweep no longer strands the refraction tech card and downstream Hyarion refraction techs behind Beetlejuice science.
- Fixed the Beetlejuice discovery chain after the starmap moves so Vesta now follows Crucible and Secretas now branches from Cubium.
- Restored Cerys and Moshine lab uniqueness by keeping protected science packs out of generic lab propagation and by stopping system/deep-space cards from being injected into those specialty labs.
- Restored distinct Vibrant-branch discovery science so Aquilo and the other moved planets no longer get flattened onto the same post-Nyxaris pack set.
- Removed the weird route from Vulcanus to Ribbonia that was added an update.
- Added some new dependencies for Tenebris to make it a whole lot better all around and hide bloat.
Version: 1.1.5
Date: 20. 04. 2026
Changes:
- Moved railguns and railgun ammo back into the combat tab instead of Vehicles & Infrastructure.
- Added a startup setting to disable Razi Protocol's enemy routing and vanilla enemy suppression changes.
- Made the supported enemy mods optional dependencies instead of required dependencies.
- Moved Aquilo into the Vibrant branch and moved Secretas/Frozeta together into the late Beetlejuice route toward deep space.
- Kept Secretas and Frozeta paired on the starmap, with Secretas leading into Frozeta before the solar system edge.
- Moved Secretas' golden science into the Beetlejuice tech card tier so system cards match the new layout.
- Removed Razi's item, recipe, entity, and technology title/description overrides from the planet unlock polish pass.
- Updated the deep-space gate so Nexus, promethium, and the transceiver route follow Frozeta's new late-game position.
Version: 1.1.4
Date: 18. 04. 2026
Changes:
- Replaced the original xy-k2so-enhancements dependency with xy-k2so-enhancements-nulls-fork.
- Marked the original xy-k2so-enhancements mod as incompatible so both forks are not loaded together.
- Updated the XY/K2SO compatibility patches so they detect the Nulls fork.
Version: 1.1.3
Date: 17. 04. 2026
Features:
- Added a new Vehicles & Infrastructure crafting group to reduce clutter in the default logistics tab.
- Moved vehicles, rail infrastructure, power distribution, floors, foundations, landfill, scaffolding, and platform items into the new infrastructure group.
- Added small balance tweaks so overlapping planet unlocks feel less like direct duplicates.
- Adjusted Moshine big accumulators toward high storage with slower charge/discharge behavior.
- Adjusted Moshine and Rubia long inserter behavior so the two unlock lines feel less identical.
- Made Cubium dream belt recipes slower conversion routes with quality support.
- Adjusted tiny solar panels to behave as compact but fragile layout pieces.
Changes:
- Removed the K2SO Singularity Tech Card ingredient from the Deep Space Tech Card recipe so singularity science stays in the final transceiver chain instead of appearing too early.
- Reworked Muluna green plastic research so it still requires several Space Age planets, but no longer pulls in confusing unrelated modded planet requirements.
- Added Rubia's long stack inserter dependency on Moshine's normal long stack inserter when both technologies exist.
- Added Imersite asteroid spawns to late Beetlejuice and Deep Space routes so Imersite is no longer effectively locked around Fulgora.
- Kept Terra Palus as a required content mod while leaving its route alone, since it is handled as a moon of Gleba by its source mod.
- Split Beetlejuice progression into clearer branches, keeping Cubium/Vesta progression separate from the Tenebris/Crucible side route.
Bugfixes:
- Integrated the Maraxsis/K2SO collision-mask drill compatibility behavior directly into Razi Protocol and marked the standalone fix-fix mod as incompatible.
- Fixed late-game Deep Space card recipe clutter caused by the Singularity Tech Card appearing before the intended finale.
- Fixed Muluna green plastic becoming researchable with only Muluna and early space science.
- Fixed K2SO 1.6 Matter research data being hard-locked to Aquilo pressure only, which stranded the matter tech card in Razi's moved progression.
- Fixed Beetlejuice routes so Vesta sits between Cubium and Aquilo, with Tenebris and Crucible on their own side route.
- Added final-fixes guards around several optional prototype polish changes so missing optional content does not crash data stage.
Info:
- Updated README and mod page description to document the new crafting tab, prototype polish, Imersite asteroid route changes, and current compatibility notes.