Asteroid Frequency Multiplier

by Kryzeth

Scale up (or scale down) the frequency of asteroid spawn rate by a custom multiplier. Separate settings per planet, and between harmless/harmful asteroids. Compatible with Any Planet Start, Cupric Asteroids, More Asteroids, and Safer Asteroids.

Tweaks
2 months ago
2.0
1.59K
Owner:
Kryzeth
Source:
N/A
Homepage:
N/A
License:
BY-NC 4.0
Created:
4 months ago
Latest Version:
1.0.7 (2 months ago)
Factorio version:
2.0
Downloaded by:
1.59K users

Features

Adds startup settings for both harmless and dangerous asteroids for each planet and space location, modifying their spawn rate by the user-defined amount. This scaling factor applies before Safer Asteroids does, so dangerous asteroids can have their rates increased, and then be rendered harmless afterwards, adding their new spawn rate to the harmless asteroid chunks.

Mod Compatibility

Currently supports and adds settings for the following asteroid mods:

  • Cupric Asteroids - Adds copper asteroids that can also be processed into tungsten and holmium.
  • More Asteroids - Add various asteroids related to planetary resources (uranium around nauvis, tungsten around vulcanus, scrap around fulgora, etc)
  • Safer Asteroids - Add settings to reduce the maximum allowed asteroid size on a per-planet basis.
    See FAQ's for more detailed info as to how these two mods interact.

Currently supports and adds settings for the following planet mods:

Important Notes

Interplanetary routes are not specifically modified by the settings, but due to the way Factorio works, they appear to be partly generated during runtime, and will use the modified spawn rates as the basis before applying their usual logic. If you can imagine it mathematically, it would be like increasing/decreasing the Y-intercept of a certain function on a graph; it won't actually change the shape of the graph, but it will change the minimum and maximum values. (this is partly speculation from my own testing)