Welcome
Two new space locations and one new surface, for some post Aquillo challenge. We are right at the solar system edge, pushing the limits of distance.
Secretas – guardian of the galaxy. Large objects that would smash into planets are typically captured by Secretas, and the planet is so massive that contorts the orbits of the outer most celestial bodies. This gaseous might contains a dense ring of asteroids that makes reaching a stable orbit around it a challenge. Many have traveled to this world to harvest the rare-metal asteroids around Secretas, only to be decimated. The ruins of the ships either falling to its largest moon Frozeta, or lost forever in the belly of Secretas.
Frozeta – Covered in dense a sheet of ice, this world is scarred by asteroids and filled with a graveyard of graveyard of ships decimated by Secretas’s dense asteroid field. Spaceship scrap is abundant, and advanced technology can be salvaged from wrecks. Receives less sunlight than Aquilo, and similarly requires heating infrastructure for any machines to function.
Quick feature list
Core gameplay and tech is done. Currently working on balance, tweaks, and polish.
Frozeta serves as a love child between Fulgora and Aquilo, as well as a post Aquillo challenge.
Recycle spaceship scrap - it is a huge challenge with all the possible outputs, including spent uranium fuel cell...and regular scrap.
Gold ore from gold asteroids and spaceship-scrap
New science - gold science.
Level 4 modules - requires gold.
New infinite research - science pack productivity.
Buildings
Hyper Inserter. With uranium fuel in its recipe, it stays warm.
Steam powered recycler - 5 module slots, 40 outputs.
Vanilla recycler now has 40 output slots.
Turns out you need enough slots to access all possible outputs for recipes with multiple outputs. I.e one for each slot. Had thought recycler inventory worked like a chest. But not true at all.
Video
Awesome video by Factorio mod tips here
Gives a good overview.
Existing saves
Safe to add to existing saves - even with the slight modification to the recycler.
Known Errors
"Technology science-pack-productivity: there is no lab that will accept all of the science packs this technology requires."
This issue exists because I auto populate the science-pack-productivity technology with all available sciences, and use them as an input for this technology, and add the recipe productivity effect to their production. But some labs don't actually accept all the available sciences, so it breaks.
You can fix the error by going into the settings, and disabling this autopopulation behavior. This means only space-age,base game, and golden-science packs will both be a cost and benefit of this research.