ERM - Protoss Units

by heyqule

Add protoss as new enemy force

Content
18 days ago
1.1
2.52K
Enemies
Owner:
heyqule
Source:
https://github.com/heyqule/erm_toss
Homepage:
N/A
License:
Various, see below description
Created:
1 year, 8 months ago
Latest Version:
1.19.0 (18 days ago)
Factorio version:
1.1
Downloaded by:
2.52K users

ERM_Protoss

Add Protoss to factorio as biters.

This mod is created as an educational demo for Enemy Race Manager

Discord: https://discord.gg/BwWXygyEyQ

ERM - Features Reel: https://www.youtube.com/watch?v=phLRReAjxHA

Changes in 1.18
  • Boss mode, proof of concept release.
  • Corsair attack no longer slow target. But it has 10% to cast disrupt, which slow unit in a radius to 33% for 5 seconds.
  • Arbiter have 5% chance to cast recall, which summon some units to its position.
Licenses

Lua code files are licensed under GNU LGPLv3

However, Starcraft graphic and sound assets are properties of Blizzard Entertainment Inc. They are used for educational purposes. The original game is now free to play.

Features

All units start with same base health point as original Starcraft. They have unique health multiplier to balance bullet damage on higher levels.

Weak to acid / poison (-5 resist)

Tier 1 Units

Zealot
  • Attack: Melee
Dragoon
  • Attack: Electric

Tier 2 Units

Scout
  • Attack: Explosion
Corsair
  • Attack: Electric, 10% to cast disrupt, which slow units to 33% for 5s
Probe
  • Build Cannon / Pylon

Tier 3 Units

Carrier AOE
  • Attack: Explosion (2 radius AOE)
Arbiter AOE
  • Attack: Cold (4 radius AOE), 5% to cast recall, which summons a few units
Templar AOE
  • Attack: Electric (5 radius AOE)
Dark Templar
  • Attack: Physical (2 radius AOE)
Archon
  • Attack: Electric (3 radius AOE)

Physical resistance: 95
Weak elemental resistance: 85
Elemental resistance: 90