ERM - Protoss / Akilea Tribe

by heyqule

Add protoss as new enemy force. (HD graphic addon available, please search "ERM - Protoss HD")

Content
4 months ago
1.1
5.24K
Enemies
Owner:
heyqule
Source:
https://github.com/heyqule/erm_toss
Homepage:
N/A
License:
Various, see below description
Created:
3 years ago
Latest Version:
1.23.1 (4 months ago)
Factorio version:
1.1
Downloaded by:
5.24K users

ERM_Protoss

Add Protoss to factorio as biters.

This mod is created as an educational demo for Enemy Race Manager

Discord: https://discord.gg/BwWXygyEyQ

ERM - Features Reel: https://www.youtube.com/watch?v=phLRReAjxHA

https://mods.factorio.com/mod/erm_toss_hd - Remaster HD graphic addon

2.0 update is currently work in progress.

Changes in 1.20

  • Worked with Shinzou to integrate the HD graphic pack and some of its features.
  • ERM 1.18 Compatibility Changes
  • Updated unit for dynamic attack range and dynamic vision distance
  • Introducing new units darkarchon, raver
  • Introducing new buildings: robotic, robotic_support_bay, shield_battery
  • Reaver spawns a scarab every 5 seconds.
  • Carrier now spawn intercepter that shoots laser, instead of suicide bombing.
  • intercepter and scarab only live for 2 minutes.
  • Darkarchon, high damage, slow AOE attacker.
  • shield battery health friendly unit 1000 health in 5 radius every 10 seconds @ L20.
  • robotics facility has higher chance to spawn shuttles
  • robotic support bay has higher chance to spawn reaver

Licenses

Lua code files are licensed under GNU LGPLv3

However, Starcraft graphic and sound assets are properties of Blizzard Entertainment Inc. They are used for educational purposes. The original game is now free to play.

Features

All units start with same base health point as original Starcraft. They have unique health multiplier to balance bullet damage on higher levels.

Weak to acid / poison (-5 resist)

Tier 1 Units

Zealot
  • Attack: Melee
Dragoon
  • Attack: Electric

Tier 2 Units

Scout
  • Attack: Explosion
Corsair
  • Attack: Electric, 10% to cast disrupt, which slow units to 33% for 3s
Probe
  • Build Cannon / Pylon / Shield Battery (heal units in a radius)

Tier 3 Units

Carrier AOE
  • spawns 5-8 killable interceptor every 12s @ L20
  • Attack: Electric
Arbiter AOE
  • Attack: Cold (4 radius AOE), 3% to cast recall, which summons a few units
Templar AOE
  • Attack: Electric (5 radius AOE)
Dark Templar
  • Attack: Physical (2 radius AOE)
Archon
  • Attack: Electric (3 radius AOE)
DarkArchon
  • Attack: Explosion (a 3 radius AOE, and 33% to cast a 5 radius DOT attack),

Reaver

  • spawns 1 killable scarab every 5s @ L20
  • Attack: Explosion, Electric (3 radius AOE)

Physical resistance: 95
Weak elemental resistance: 85
Elemental resistance: 90