ERM - Protoss / Akilea Tribe

by heyqule

Add protoss as new enemy force. It features a new planet Aiur and new offensive mechanics. They can optionally spawn on Fulgora.

Content
7 days ago
1.1 - 2.0
6.26K
Enemies Environment
Owner:
heyqule
Source:
https://github.com/heyqule/erm_toss
Homepage:
N/A
License:
Various, see below description
Created:
3 years ago
Latest Version:
2.0.4 (7 days ago)
Factorio version:
1.1 - 2.0
Downloaded by:
6.26K users

ERM_Protoss

Add Protoss to factorio as biters.

This mod is created as an educational demo for Enemy Race Manager

Discord: https://discord.gg/BwWXygyEyQ

ERM - Features Reel: https://www.youtube.com/watch?v=phLRReAjxHA

Changes in 2.0

  • Support Factorio 2.0
  • Default to HD graphic. erm_toss_hd is no longer required.
  • New unit: Invisible Dark Templar, low health with exceptional resistance and high damage dealer.
  • [space-age] Protoss on Fulgora
  • [space-age] Planet Aiur as new planet. Home of Legendary forces.
  • This is an experimental release. 2.1 will be the first stable release.

Known Issues:

Alien Biome

Planet Aiur will not spawn rocks when AB is enabled. AB disabled base game rocks and cause any new planet that use base game rock to crash at startup. They will fix that in a future release.
https://discord.com/channels/419526714721566720/1310844988241739847

Licenses

Lua code files are licensed under GNU LGPLv3

However, Starcraft graphic and sound assets are properties of Blizzard Entertainment Inc. They are used for educational purposes. The original game is now free to play.

Features

All units start with same base health point as original Starcraft. They have unique health multiplier to balance bullet damage on higher levels.

Tier 1 Units

Zealot
  • Attack: Melee
Dragoon
  • Attack: Electric

Tier 2 Units

Scout
  • Attack: Explosion
Corsair
  • Attack: Electric, 10% to cast disrupt, which slow units to 33% for 3s
Probe
  • Build Cannon / Pylon / Shield Battery (heal units in a radius)

Tier 3 Units

Carrier AOE
  • spawns 5-8 killable interceptor every 12s @ L20
  • Attack: Electric
Arbiter AOE
  • Attack: Cold (4 radius AOE), 3% to cast recall, which summons a few units
Templar AOE
  • Attack: Electric (5 radius AOE)
Dark Templar
  • Attack: Physical (2 radius AOE)
Archon
  • Attack: Electric (3 radius AOE)
DarkArchon
  • Attack: Explosion (a 3 radius AOE, and 33% to cast a 5 radius DOT attack),

Reaver

  • spawns 1 killable scarab every 5s @ L20
  • Attack: Explosion, Electric (3 radius AOE)

Physical resistance: 85, Weak elemental resistance: 75, Elemental resistance: 80 with some exceptions.