Add protoss as new enemy force. It features a new planet Aiur with new resources and new offensive mechanics. They can optionally spawn on Fulgora.
Mods introducing new content into the game.
Version: 2.0.13
Date: 2025-10-19
Bugfixes:
- Fixed alien-biomes issue which planet Auir couldn't generate trees and rocks.
Version: 2.0.12
Date: 2025-09-24
Changes:
- Changed zealot pop from 2 to 1
- Changed dragoon pop from 2 to 1
- Changed archon pop from 5 to 4
- Updated locale
Bugfixes:
- Fixed invalid entity in teleport tip and trick.
Version: 2.0.11
Date: 2025-04-18
Features:
- Added fulgora music to planet Aiur.
- Added "starcraft-music" mod as optional dependency, Protoss tracks play on planet Aiur.
Changes:
- Fixed attack range for short range shield battery.
- Reduced dark templar spawn rate for nexus.
- Revert base version from 2.0.44 to 2.0.43.
Version: 2.0.10
Date: 2025-04-15
Bugfixes:
- Fixed proxy builder use a wrong name for short range shield battery.
Version: 2.0.9
Date: 2025-04-15
Changes:
- Added planet "Aiur" to ignore list for indestructible rail entities.
- Added RSO bypass to Planet Aiur and its resources.
Bugfixes:
- Fixed a crash when lightnings from 2 planets spawn protoss units in same batch.
Version: 2.0.8
Date: 2025-04-11
Features:
- [space-age] Added support for zerg economy. Requires mod erm_zerg_economy and erm_shared_economy.
- [space-age] Great+ tier Nexus / Pylon will drop crystal.
- [space-age] Great tier Gateway, Stargate, Robotics_facility, Arbiter_tribunal, Templar_archive have 33% to drop crystal.
- [space-age] crystal can transform to biter egg in Biochamber as a captive biter spawner replacement.
- [space-age] Added a few other crystal recipes.
- [space-age] Crystal can use to build certain synthetic protoss army units.
- [space-age] When crystal "spoils", it spawn enemy protoss units.
- [space-age] Added tip and trick regarding to crystal.
- [space-age] Replaced base game resources on Aiur with Blue and Orange Mineral (Aiur), Verspene Geysers (Aiur).
- [space-age] New resources appear in new chunks on explored planet Char.
Changes:
- Proxy builder builds short range shield_battery(range:16), instead of regular shield_battery(range:30)
- Proxy builder builds pylon on evolution tier 2.
- Removed prefix to generalize projectiles, explosions and corpses prototypes.
- Periodic attack on Vulcanus starts at 10% evolution, instead of 1%. (Only when zerg on vulcanus enabled)
- Periodic attack on Vulcanus spawn rate changed from 33% to 40%
Version: 2.0.7
Date: 2025-02-21
Features:
- Re-added interplanetary attack support.
- Added advanced_target_priorities mod support.
Changes:
- Corsair learnt lousy hit and run tactic.
- Enlarged shield battery collision.
- Added missing render_layer to interceptor.
- Added tip and trick for invisible darktemplar
- Removed min_attack_range for probe.
- Changed proxy builder's building placement function to use bounding box, instead of radius. It *should* reduce the chance of building on the player's entity ghost.
Optimization:
- Fixed an issue that higher level base building group they can't path to destination.
Version: 2.0.6
Date: 2025-01-20
Bugfixes:
- Fixed a crash when a setting became unavailable in base game.
Version: 2.0.5
Date: 2025-01-18
Changes:
- Auto select "protoss" on negative axis for 2 ways split.
- Auto select "protoss" on south east corner for 4 ways split.
Bugfixes:
- Fixed data stage crash when 3rd party mod removed "death world" from map presets
Version: 2.0.4
Date: 2024-12-13
Changes:
- Scouts have their own localised name, instead of it with parent entity.
- Fixed invisible dark templar spawn too early from pylon.
Version: 2.0.3
Date: 2024-12-10
Bugfixes:
- Fixed planet kill counts did not persist through save.
Version: 2.0.2
Date: 2024-12-10
Changes:
- Added map_seed_offset to planet Char
- Updated General in tip and trick about biter egg and building capture.
- Updated Planet in tip and trick about its WIP state.
- Fixed Locale
Version: 2.0.1
Date: 2024-12-05
Features:
- Re-add support for 2 and 4 way split.
- added mixed races support for Nauvis in space age
- Improved autoplace pattern
Changes:
- Increased Dragoon damage from 135 to 180. (There are top tier values, lower tiers values are changed by a formula, except normal)
- Increased Zealot damage from 80 to 90.
- Decreased Archon physical resistance from 95 to 90
- Added missing ground patch graphic for pylon.
Bugfixes:
- If you have alien biomes installed, planet auir will spawn without rocks due to an autoplace bug in alien biomes that crash on startup. They will re-enable after that bug is fixed. see [https://discord.com/channels/419526714721566720/1310844988241739847]
- Fixed a crash for the event on_trigger_created_entity without event.source.
Version: 2.0.0
Date: 2024-11-25
Features:
- Updated for Factorio 2.0
- Default to HD graphic and removed the classic graphics.
- Utilized 2.0 autoplace and noise functions.
- Replaced leveling system with quality spawning system to determine enemy stats.
- Added tips and tricks
- Nexus and Pylon can be captured as captive biter spawner. They become biter afterward.
- [New unit: Invisible Dark Templar]
- They are low health and high damage unit.
- They have exceptional resistances to physical, fire and explosive damage.
- They can only be targeted by electric turrets, and they can not be targeted by ammo and fire turrets.
- They are not selectable by player. But they can be targeted by other auto-targeting entities and hit by AOE damage.
- Spawn only from pylon, nexus and templar_archive. Dropships can drop them.
- They have a featured attack group.
- [space-age] [Protoss on Fulgora]
- Enable it in startup tab. Default to OFF until stable release.
- When this is enabled, the lightning have a small chance to summon Protoss. This CAN be turned off.
- Spawns attack group periodically.
- [space-age] [Planet Aiur]
- Only legendary units spawn in there.
- Protoss units hide in asteroid in the routes to Aiur. You'll encounter Epic and a few Legendary units.
- Lightning have a small chance to summon Protoss units. This CAN NOT be turned off. It has higher energy output and deal more damage.
Changes:
- Shield battery now does 30 - 150 AOE damage, instead of single target damage. Also apply 5 seconds 50% slow
- Health adjustments, slightly higher than before on higher tiers.
- Max resistance lower from 85% - 95% to 75-85% with exceptions.
- Dark templars now wear fire immune cap. Fire stickers do not apply to them.
- Increased unit movement speed
- Capturing Nexus will turn it into Captive Biter Spawner to make biter eggs.
Version: 1.23.1
Date: 2024-07-02
Changes:
- Updated translation from crowdin.
- Removed duplicated function call.
Version: 1.23.0
Date: 2024-06-07
Features:
- Added support for fog of war beacons
- Added units for scouting subsystem
Version: 1.22.4
Date: 2023-12-21
Bugfixes:
- Fixed RemoteAPI is using zerg's custom script lol.
- Fixed a crash when arbiter drop units.
Version: 1.22.3
Date: 2023-12-10
Changes:
- Zealot pollution_to_join_attack from 7 to 10
- Dragoon pollution_to_join_attack from 15 to 20
- Shuttle pollution_to_join_attack from 150 to 120
- Dark Archon pollution_to_join_attack from 350 to 300
- Archon pollution_to_join_attack from 350 to 250
- Carriers pollution_to_join_attack from 250 to 35`0
- Carriers HP increased by 15%.
- Reaver pollution_to_join_attack from 250 to 180
- Templar pollution_to_join_attack from 200 to 150
- DarkTemplar pollution_to_join_attack from 125 to 80
- Arbiter recall chance from 0.03 to 0.05
Bugfixes:
- Fixed ground units projectiles not hitting belt.
Version: 1.22.2
Date: 2023-09-22
Bugfixes:
- Not default max attack range now gradually increase from level 1 - level 5. This fixes nothing in early game can hit an unit that has very high max attack range.
Version: 1.22.1
Date: 2023-09-01
Changes:
- early game unit spawn table tweaks
- Pollution to attack tweaks
- Dark templar is now tier 2 unit.
Bugfixes:
- Fixed reaver is using flyer's collision mask.
Version: 1.22.0
Date: 2023-08-26
Changes:
- Improved unit time to live handling
- Lower meele units' some 95% elemental resists back to 90%, same across the race.
- Minor bump to meele units' health.
- Carrier attacks increase from 15s - 10s to 12s - 7s
- Reaver attacks increase from 13s - 10s to 10s - 5s
- Increased interceptor movement speed and shooting speed.
- Increased scarab movement speed
- Dragoon projectile is now a directional attack.
- Scarab explosion happens as source_effect, so that it's escapable
Bugfixes:
- Fix the settings in race mod cache did not properly refresh when version upgrades.
Version: 1.21.0
Date: 2023-08-11
Changes:
- Refactor default autoplace
- use new ERM mod registration system
- Prefix all entities for better compatiblity.
- Added team color settings when HD package is installed
- Normalize distance_per_frame to 0.2 / 0.5 for units
- Turret max range is now max range config + 16
- When scarab dies, it explodes for 25% damage with 2 radius
Version: 1.20.3
Date: 2023-08-03
Changes:
- increased unit cost for custom attacks groups.
- adjusted spawn chance and units for dropship and carrier
- Map color is now changeable in startup setting.
- K2 Creep can be toggled off.
Version: 1.20.2
Date: 2023-07-29
Changes:
- Reduced number of spawnable units from Shuttle.
Version: 1.20.1
Date: 2023-07-28
Changes:
- Reaver and Dragoon now affect by belts
- Applied missing flying unit property on interceptors.
- Fixed corsair range.
Version: 1.20.0
Date: 2023-07-26
Features:
- Worked with Shinzou to integrate the HD graphic pack and some of its features.
- ERM 1.18 Compatibility Changes
- Updated unit for dynamic attack range and dynamic vision distance
- Introducing darkarchon, raver, shield_battery, robotic, robotic_support_bay
- Reaver spawns a scarab every 5 seconds.
- Darkarchon, high damage, slow AOE attacker.
- shield battery health friendly unit 1000 health in 5 radius every 10 seconds @ L20.
- robotics facility has higher chance to spawn shuttles
- robotic support bay has higher chance to spawn reaver
Changes:
- Carrier's interceptor is now a timed unit that shoot lasers, 50dmg @ L20.
- Carrier spawns up to 8 interceptors by default every 12 seconds @ L20
- Shuttle now drop at least 2 zealots. It may drop another 1 higher tier unit, 3 dragoons and 1 reaver.
- Reaver's scarab is a timed unit that explodes with 2s warmup.
- Pylon and nexus can hold more units
- rebalanced spawn tables
- Changed boss despawn attack params.
- Systematic despawn units use destroy(), instead of die()
Version: 1.19.0
Date: 2023-03-12
Features:
- Added support for Milestones mod.
- "Default" enemy spawner generating method now group enemy spawns together.
Changes:
- Changed code to use new remote interface name.
- Tweaked feature groups.
Version: 1.18.2
Date: 2023-01-13
Changes:
- Add support for pollution to join attack multiplier setting
Version: 1.18.1
Date: 2022-12-16
Changes:
- Fix boss map color
- Arbiter's recall from 5% to 3%
- Change disrupt slow movement from 3s to 5s.
Version: 1.18.0
Date: 2022-12-12
Major Features:
- Boss mode support, proof of concept release
Features:
- Corsair have 10% to cast disrupt on enemy, cause -66% units movement for 3s in radius of 5.
- Arbiter have 5% to recall units to its position. Unit total depends on Squad setting.
Graphics:
- Updated hit graphic for corsair
Changes:
- Refactored Level Strength Multiplier for ERM 1.16.
- Damage buffs. :)
- Arbiter damage 50 AOE dmg to 100 AOE dmg @ lvl20
- Carrier damage 100 AOE dmg -> 160 AOE dmg @ lvl20
- Scout damage new 50 AOE 1 radius @ lvl20
- Corsair damage 40 -> 75 @ lvl20
- Dragoon damage 105 -> 120 @ lvl20
- Corsair regular attack no longer slow down enemy.
Version: 1.17.0
Date: 2022-11-15
Graphics:
- Updated graphics. Sprites no longer have unintended holes and black borders!!!
- Changed map color of the race to teal.
Changes:
- Normal range cannon now have double HP. Level 1 and Short range (spawned by probes) are not affected..
- Increased regular cannon damage scale. 150dmg to 240dmg at level 20
Version: 1.16.3
Date: 2022-07-10
Changes:
- Improve unit performance by changing enemies distraction_cooldown from 20 to 300.
Version: 1.16.2
Date: 2022-06-22
Changes:
- Added support to set neutral for neutral forces that created from other mods.
- changed {'scout', 'carrier'} spawn ratio from {2, 1} to {4, 1}
- changed {'scout', 'carrier', 'shuttle'} spawn ration from {2,1,1} to {4,1,1}
Version: 1.16.1
Date: 2022-06-11
Changes:
- reduced smoke from rocket frequency to 1 / 5 to increase performance in large group.
- changed scout rocket color.
Version: 1.16.0
Date: 2022-06-06
Features:
- Added support for featured squad
- Added support for elite squad
- -- Featured Squad Details ---
- Unit list, spawn ratio, unit attack point cost
- {{'zealot', 'dragoon'}, {7, 3}, 20},
- {{'zealot', 'archon'}, {7, 3}, 25},
- {{'zealot', 'dragoon','archon'}, {4, 4, 2}, 25},
- {{'dragoon','templar'}, {4, 1}, 25},
- {{'darktemplar','templar','archon'}, {4, 1, 2}, 25},
- {{'zealot','dragoon','darktemplar','templar','archon'}, {4,4,2,1,1}, 20},
- -- / Featured Squad Details ---
- -- Featured Flying Squad Details ---
- {{'scout', 'corsair'}, {1, 1}, 20},
- {{'scout', 'carrier'}, {2, 1}, 50},
- {{'corsair', 'arbiter'}, {5, 1}, 60},
- {{'scout', 'corsair', 'carrier', 'arbiter'}, {4,4,2,1}, 50},
- {{'scout', 'carrier', 'shuttle'}, {2, 1, 1}, 60}
- -- / Featured Flying Squad Details ---
Changes:
- Dropship unit cooldown changed from 15-10s to 45-30s.
- Changed corsair from laser to electric
- Refactored custom attack handling (dropships and proxy builder)
- turned off turning_speed_increases_exponentially_with_projectile_speed for rocket
Version: 1.15.0
Date: 2022-03-04
Changes:
- Improved custom attack handling
- Improved race data handling
- RU Translation update. (Thank You! SeptiSe7ven)
- Tweak spawner time, Tier 2 units takes 1.5x, Tier 3 units takes 2x
Version: 1.14.0
Date: 2022-01-15
Changes:
- Balance spawner for Free for all mode
- Standardized spawn timers for spawner to be 12s - 7s
- Standardize max_count_of_owned_units and max_friends_around_to_spawn to 7, 5 respectively
- Changed spawn rate and spawn unit for spanwers.
Version: 1.13.0
Date: 2012-12-26
Changes:
- Code file license changed from MIT to GNU LGPLv3
Graphics:
- Lower render_layer of air unit from air_object to wires-above. Projectiles and explosions should render above them.
Version: 1.12.0
Date: 2021-11-14
Features:
- Add 4 races split support
Changes:
- Up unit_scale on various units
- Changed probe spawn rate in nexus
- Refactor projectiles, move damage calculation to damage_modifier. Some units got minor damage buff.
- Buff cannon damage and its range from 20 to 30 and its shooting speed at lower level.
- Added "not-flammable" to archon and other flyer units
- Adjusted pollution_to_join_attack values, overall lower required values.
Version: 1.11.0
Date: 2021-10-23
Changes:
- Reduce probe spawns
- Adjusted max_count_of_owned_units to be max_friends_around_to_spawn+2
- Minor increase on flyer speed.
- added min_attack_range to units
Version: 1.10.0
Date: 2021-09-03
Changes:
- changed Shuttle drop range from 12 to 3
- changed Shuttle drop unit cooldown from 10-5s to 15-10s
- changed Arbiter AOE range from 3 to 4 radius
- Carrier now deal AOE damage of 2 radius. Damage from 125 to 80
- Archon max damage changed from 100 to 175
- Scout max damage changed from 60 to 75
- Zealot now attack every 0.75s instead of 1s
- Added archon to shuttle's droppable unit
Graphics:
- Change render layer for corpses
- Changed projectile animation handling for carrier and arbiter
Version: 1.9.0
Date: 2021-07-28
Features:
- Add shuttle as dropship
- it drops zealot, dragoon, darktemplar
Changes:
- Add compatibility for attack meter
- Change map bounding box on building, 1 tile for all side
- Movement Speed change
- change AOE's force = "not-same"
Version: 1.8.0
Date: 2021-07-11
Graphics:
- Reduced the black border width on all unit and buildings.
Version: 1.7.0
Date: 2021-07-10
Changes:
- Adjustment on pollution_absorption_absolute. All support building now absorbs 50 units.
- Code optimizations
Graphics:
- Fixed some unit shadows
- Removed original shadow masks to shrink file size
- Added light to archon
- Fixed carrier light color
Version: 1.6.0
Date: 07. 03. 2021
Changes:
- Air unit now use "flying-layer", instead of hardcoded layer-33. This enhance collision layer compatibility with Space Exploration
- ** ERM base mods also need to update
Version: 1.5.0
Date: 07. 01. 2021
Changes:
- Carrier, Scout, Arbiter and Corsair now use layer-33 for air unit collision
Version: 1.4.0
Date: 04. 02. 2021
Changes:
- Dark Templar, Zealot and Templar are now breath-air.
- Add acid weakness, max resist -5%, starts with 0
- Adjusted unit/building resistances and HPs
- Adjusted pollution absorption rate for spawner
- Adjusted pollution join attack for unit
- Remove nexus from structure in race_settings
- Add acid-cannon to turrets in race_settings
Bugfixes:
- Probe dies when it attempts to build. They can no longer stuck in forest and wasting cpu cycles.
- Remove protoss icons from player's bonus windows
Version: 1.3.0
Date: 02. 13. 2021
Changes:
- Pylon, Stargate and Gateway can hold more units.
- Increase building explosion animation speed
- All unit physical resistance max out at 95
- Melee range unit elemental resistance max out at 95
- Range unit elemental resistance max out at 90
- Building fire, explosion resistance bump to 90, physical resist to 85
- Tweaked spawn rate
- Added acid spit cannon for base defense
Graphics:
- Tweaked air unit's exhaust color
- Tweaked zealot and templar death animation
Bugfixes:
- Fix existing enemies are wiped when the level difficulty setting changed from higher to lower for an existing save.
Version: 1.2.0
Date: 02. 02. 2021
Changes:
- Adjusted flying units vision to 35, ground unit to 30
Version: 1.1.0
Date: 31. 01. 2021
Features:
- Added short range photon cannon (16) for probe spawn
- Extra long unit's max range can be config via startup setting
Changes:
- base cannon now has 32 range.
- Adjust over all spawn rate, long range attack unit are now tier 3 units
- Reduced Templar AOE damage from 25-100 to 15-40
- Reduced Archon AOE damage from 15-75 to 10-60
- Reduced Carrier damage from 25-200 to 25-125
- Reduced DarkTemplar AOE damage from 50-120 to 50-100
- Change arbiter damage type from electric to cold
Version: 1.0.0
Date: 29. 01. 2021
Features:
- Added Protoss units and buildings to enemy race manager