🌐Metal and Stars


It's a big universe out there, and there are other ways to leave the solar system. Several new destinations with new machines, technologies, and unique processes

Content
10 days ago
2.0
4.16K
Factorio: Space Age Icon Space Age Mod
Enemies Environment Mining Fluids Manufacturing
Owner:
5forsilver
Source:
https://github.com/aboucher51/metal-and-stars
Homepage:
N/A
License:
MIT
Created:
2 months ago
Latest Version:
0.1.8 (10 days ago)
Factorio version:
2.0
Downloaded by:
4.16K users

There's more than one way to leave the solar system

4 new space locations, each with their own science pack. A serenely derelict space platform, an artificial ringworld that's been overtaken by opposing forces, a dark and frozen world with mixed resources, and a debris field with phase-changing asteroids. You can access this solar subsystem as soon as you leave nauvis.

Project Goal

I wanted to make more planets that each met the criteria and approximate difficulty of the original 3 new planets.

  • mostly self-sufficient
  • unique resources, science, machines, and technologies
  • processes that felt sufficiently different from planets
  • a unique manufacturing niche
  • a unique aesthetic and fantasy

New Technologies

Research for

  • better robots
  • better ammunition
  • improved fuels
  • alternative recipes
  • resource conversion
  • improved rocket part recipes

Infinite Research for

  • ammo productivity
  • space fuel productivity
  • planetary resource productivity

and plenty more

Neumann V

Neumann was a giant space platform that's been abandoned, and it shows. It's crawling with nanite fluid - probably both why it's in such bad shape and why it's even held together at all. With nanite construction, parts are cheap here, and combined with calm asteroid activity, this is a great place to build space platforms.

Nix

Nix is a frozen world like Aquilo, and has long dark nights. Unlike Aquilo though, it's bursting with resources. Most of the resources are mixed in pairs like icy crude oil, or iron+copper deposits. It's also home to a paradoxical type of matter which can be compressed into a flexible energy additive. Keep the factory warm any way you like, including with the new liquid fuel heating tower. That said, it's an easier time if you research Nuclear Power before coming - you'll eventually be able to produce reactor fuel from local resources

Circa

Circa is a ringworld, a constructed satellite halo built to rotate around a cooler star. it's much wider than it is tall, and it's always daytime on a ringworld (so no need for accumulators here) The left and right of spawn have distrinctly different environments. The left side is overgrown, and has armored snapper enemies. It's also where you can turn tar into oil, and where you'll find all the water on the planet. The right side is a desert, with gold-flaked sands and scattered military scrap guarded by flying robots that have since turned hostile. This is similar to a ribbonworld, and a great idea is to run a train track along the length of it.

Mirandus

Mirandus is a shattered astral body with no surface. Instead, it's surrounded by asteroids made of the planet's old mineral, mirandite. You turn this into a sludge to extract trace minerals including quantite. Quantite phase shifts (spoils), looping through 3 states. After researching it, you can also use quantite to turn certain resources into others, among other uses.


Mod compatibility

I've added a handful of compatibility fixes as people mention them. If you've got a compatibility that's important to you, feel free to mention it.

User Feedback

I'd love to hear your thoughts on the mod design-wise. What works, what doesn't, what's annoying, what's too easy? it's really helpful to hear what you all think.
I check the discussions tab fairly regularly, so that's usually the best way to reach me.

What's next?

I'll continue squashing bugs and doing minor balance, but It's likely that this is all the content you can expect from this mod, at least for a while. I'd like to come back and refine the visuals a bit someday.

Localization

If you'd like to do a simple localization in your language, I'm happy to include it. Make a PR on the Github page.

Contribute

I do this because I want to, and I want people to enjoy what I make,
but if you'd like to buy me a coffee, you can do so below.