Knavt's Recat — Tidy Crafting Menu

by Knavt

Recategorizes the crafting menu: drills -> Mining, inserters -> Transporting (single row), text plates -> Decoration, fluid tanks & Bob pipes -> Fluids, production machines & Factorissimo -> Production, grappling hook -> Equipment, and a new Storage tab for chests/warehouses.

Utilities
4 hours ago
2.0
0
Transportation Logistics Combat Mining Fluids Circuit network Manufacturing Power Storage

Changelog

Version: 1.0.4
Date: 2026-07-12
  Bugfixes:
    - Fixed items leaking into wrong tabs (inserters in Fluids, turrets in Storage, etc.) when Reverse Factory or similar disassembly mods are installed: rules now only apply to recipes with a single product, and only that product is re-tagged.
  Features:
    - New Energy rules: all electric poles and substations, solar panels, accumulators and fuel/steam generators are grouped in the Energy tab.
    - Roboports moved to the Logistic network tab.
    - Spidertron/mech legs moved to the Vehicles tab.
    - Localized in-game mod name and description (English + Russian).
Version: 1.0.3
Date: 2026-07-12
  Changes:
    - Repair packs (all repair-tool items: base + Bob's) moved to the Equipment tab.
    - Subgroups are now applied to items as well, not just recipes - so the new layout shows up in Factoriopedia and inventory sorting, not only in the crafting menu.
Version: 1.0.2
Date: 2026-07-12
  Changes:
    - All pipes (base + Bob's + 5Dim) in the Fluids tab are now grouped into two unified rows: regular pipes and underground pipes. Detection by prototype type (pipe / pipe-to-ground), no hardcoded names.
Version: 1.0.1
  Changes:
    - Minor sorting rule tweaks.
Version: 1.0.0
  Features:
    - Initial release: drills to Mining, all inserters in one block in Transport, text plates to Decoration, fluid tanks and Bob's pipes to Fluids, 5Dim production machines and Factorissimo to Production, grappling gun to Equipment, and a new Storage tab for chests and warehouses.