Recategorizes the crafting menu: drills -> Mining, inserters -> Transporting (single row), text plates -> Decoration, fluid tanks & Bob pipes -> Fluids, production machines & Factorissimo -> Production, grappling hook -> Equipment, and a new Storage tab for chests/warehouses.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.0.8
Date: 2026-08-01
Features:
- Logistic and construction robots (vanilla plus Bob's tiers, which Bob moves into his own Bob logistics tab) moved to the Logistic network tab into a single row: logistic robots first, construction robots after.
- Oil refineries and chemical plants (vanilla, 5Dim MK01-MK10, Bob's tiers 2-4) moved from the Fluids tab to Production, one row each. Bob's electrolysers are left alone.
- Knavt's Bots Recall combinator moved to the Logistic network tab, own row after the robots.
Version: 1.0.7
Date: 2026-07-31
Features:
- Loaders (loader / loader-1x1: AAI and others) moved to the Transporting tab, own row.
- Radars tier 2+ (Bob's radar 2-5, sitting in the Defensive structures subgroup) moved to the Defense tab, next to the vanilla radar.
- All ammo moved to the Equipment tab: whole subgroups holding ammo items are relocated, inner rows preserved. Capsules (grenades, combat robot capsules) are left alone.
- Personal weapons (gun prototype type) moved to the Equipment tab, own row. Vehicle armament (tank, wagon, artillery, spidertron) is left alone.
- Combat robot capsules and Bob's drones appended to the weapons row: capsules by tier first (defender, distractor, destroyer, devastator), then Bob's drones by family (gun, laser, flamethrower, plasma).
- Personal roboports (vanilla MK1/MK2, 5Dim MK3-MK10, Bob's antennas, charging pads and robot control) moved to the Equipment tab, own row. Vehicle roboports are left alone.
- Walls and gates (vanilla, AAI concrete/steel, Bob's reinforced, 5Dim MK2-MK10) moved to the Defense tab into a single row: walls first, gates after. Factorissimo walls are left alone.
- 5Dim gun turret rows reordered: base, big, small, sniper (the big turret now comes before the small and sniper ones). Laser turrets are left alone.
Version: 1.0.6
Date: 2026-07-20
Features:
- Boilers (base + Bob's Power) moved to the Energy tab, own row before generators. Heat exchangers are left alone (nuclear chain).
- Fluid-burning generators (fluid/hydrazine) split into their own Energy row, separate from steam engines and turbines.
- Valves (valve prototype type: Bob's valve / overflow / top-up) moved to the Fluids tab.
- LTN logistic train stop (and its Cargo Ships port version) moved to the Trains tab.
- Cargo Ships content (ships, engines, waterway, port, buoys, bridges) moved to the Trains tab.
- All Bob's turrets moved to the Defense tab, one row per family: gun, sniper, laser, plasma, artillery. Vanilla turrets untouched.
- Inventory Sensor moved to the Logistic network tab.
Bugfixes:
- Fixed tier ordering in Energy rows: Bob's recipes are prefixed "bob-", so e.g. Steam engine 2 sorted before the vanilla Steam engine. The prefix is now stripped from sort order.
Version: 1.0.5
Date: 2026-07-12
Bugfixes:
- Fixed crash "item-subgroup with name 'liquid-store' does not exist" when some 5Dim mods are missing or updated: fluid tanks now go into the mod's own subgroups (knavts-tanks / knavts-tanks-multi) instead of borrowing 5Dim ones.
- All target tabs now fall back to vanilla tabs (Production, Logistics, Fluids, Combat) when the corresponding 5Dim tab is absent, so the mod no longer requires any specific 5Dim part to load.
Version: 1.0.4
Date: 2026-07-12
Bugfixes:
- Fixed items leaking into wrong tabs (inserters in Fluids, turrets in Storage, etc.) when Reverse Factory or similar disassembly mods are installed: rules now only apply to recipes with a single product, and only that product is re-tagged.
Features:
- New Energy rules: all electric poles and substations, solar panels, accumulators and fuel/steam generators are grouped in the Energy tab.
- Roboports moved to the Logistic network tab.
- Spidertron/mech legs moved to the Vehicles tab.
- Localized in-game mod name and description (English + Russian).
Version: 1.0.3
Date: 2026-07-12
Changes:
- Repair packs (all repair-tool items: base + Bob's) moved to the Equipment tab.
- Subgroups are now applied to items as well, not just recipes - so the new layout shows up in Factoriopedia and inventory sorting, not only in the crafting menu.
Version: 1.0.2
Date: 2026-07-12
Changes:
- All pipes (base + Bob's + 5Dim) in the Fluids tab are now grouped into two unified rows: regular pipes and underground pipes. Detection by prototype type (pipe / pipe-to-ground), no hardcoded names.
Version: 1.0.1
Changes:
- Minor sorting rule tweaks.
Version: 1.0.0
Features:
- Initial release: drills to Mining, all inserters in one block in Transport, text plates to Decoration, fluid tanks and Bob's pipes to Fluids, 5Dim production machines and Factorissimo to Production, grappling gun to Equipment, and a new Storage tab for chests and warehouses.