Knavt's Recat — Tidy Crafting Menu

by Knavt

Recategorizes the crafting menu: drills -> Mining, inserters -> Transporting (single row), text plates -> Decoration, fluid tanks & Bob pipes -> Fluids, production machines & Factorissimo -> Production, grappling hook -> Equipment, and a new Storage tab for chests/warehouses.

Utilities
6 hours ago
2.0
0
Transportation Logistics Combat Mining Fluids Circuit network Manufacturing Power Storage
Owner:
Knavt
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
10 hours ago
Latest Version:
1.0.4 (6 hours ago)
Factorio version:
2.0
Downloaded by:
0 users

When you stack several big mods together, categories start drifting all over the place. Each mod reshuffles the crafting tabs its own way, so the same kind of item ends up split across different tabs — drills in two places, inserters scattered, machines buried wherever a given mod decided to put them. Instead of fighting that per-mod, this mod takes a simpler approach: one consistent, higher-quality sort that pulls everything back into tabs that make sense.

What it does

  • Drills, pumpjacks & oil rigsMining and Processing
  • All inserters (base + Bob's + 5Dim) → Transporting, as one continuous block
  • Furnaces, assemblers, labs, crushers, recyclers pulled out of the Mining tab back into vanilla Production
  • Text platesDecoration
  • Fluid tanks and Bob's copper/steel pipesFluids
  • Factorissimo buildingsProduction
  • Grappling hookEquipment
  • A brand-new Storage tab for every chest and warehouse

Safe by design

Only the grouping of recipes in the menu changes — no recipes, costs or balance are touched. Everything is auto-detected by prototype type at load time, so it adapts to whatever tiers your mods add and ignores hidden recycling recipes.

Designed for

Built around a 5Dim + Bob's + Space Age setup (with Factorissimo, Text Plates, Grappling Gun). Don't run one of those? It just skips that part — no errors.