Terra Nauvis [GZ]


Terra Nauvis: The Ultimate Factorio Single-Map challenge. Unified, topologically grounded ecosystem with all space age biomes/resources on one surface. Nauvis enemies level over time. Gleba enemies in Gleba terrain. Mini demolishers that come in 2s and 3s. Economy mechanics. Wood loop is required. Glass is non negotiable. Void Grade Glass leads to a 4th tier of assembling machine with a modest production bonus. Hardmode features are active. Not for the faint of heart. Bring fire power.

Overhaul
a day ago
2.0
12
Transportation Logistics Combat Character Enemies Environment Manufacturing
Owner:
GIZ_MODS_GIZMOD
Source:
N/A
Homepage:
https://dsc.gg/substr8games
License:
Gizmod Self Replicating License
Created:
3 days ago
Latest Version:
1.1.7 (a day ago)
Factorio version:
2.0
Downloaded by:
12 users

TERRA NAUVIS

SAME SPACE AGE, NEW CHALLENGE

Complete overhaul.

Nauvis has everything. Everything is on Nauvis.

Early-bird release. Tweaks will be made


The Unified Ecosystem

Welcome to the ultimate survival crucible. This overhaul consolidates the entire Space Age progression onto a single, hyper-dense, and highly contested Nauvis grid, forcing you to fight for every tile of territory. * All Planets, One Map: Every required resource from the expanded universe is now native to the Nauvis substrate. * Biological Warzone: All enemy variants, including mini demolishers, share the same ecosystem and aggressively defend their territory. * Dynamic Threat Scaling: The local fauna features leveled enemies that relentlessly escalate in power as your pollution footprint expands.

The Zed Economy

Warfare is no longer just a resource sink; it is a highly exploitable logistical loop. By harvesting the apex threats on the map, you can directly fund your factory's expansion through a localized black-market trading system. * Chitin Harvesting: Slain enemies leave behind biological chitin on the battlefield. * Meet Zed: A friendly, localized biter shop owner who buys your raw scrap and chitin in exchange for usable credits. * Automated Arms Dealing: Spend your credits at Zed's shop to purchase high-end weaponry, featuring an interface that can be fully automated into your factory's logistics network.

Engineered Friction (Challenge Mode)

This is not a casual sandbox. The environment is unforgiving, and the baseline physics of the grid demand absolute precision, caution, and structural respect from your engineering. * Pave the World: Buildings can no longer be ghosted onto raw dirt; physical foundations (stone brick or better) are strictly required. * Volatile Logistics: Petroleum products will catch fire and explode if mishandled, and military science packs are highly unstable. * Advanced Manufacturing: Standard science progression is heavily gated behind strict void and glass bottle manufacturing chains.

Built-In Quality of Life

To help you survive the absolute brutality of the overhauled grid, baseline movement and interaction mechanics have been significantly upgraded to keep your momentum moving forward. * Acrobatic Traversal: Press Spacebar to physically jump over environmental hazards and dense factory infrastructure. * Advanced Mining: Execute an immediate Auto-Mine sweep simply by holding Ctrl+Shift+Right-Click. * Integrated Standards: Essential movement and interaction tweaks, including full Squeak Through functionality, are baked directly into the core code.


https://dsc.gg/substr8games