Terra Nauvis: The Ultimate Factorio Single-Map challenge. Unified, topologically grounded ecosystem with all space age biomes/resources on one surface. Nauvis enemies level over time. Gleba enemies in Gleba terrain. Mini demolishers that come in 2s and 3s. Economy mechanics. Wood loop is required. Glass is non negotiable. Void Grade Glass leads to a 4th tier of assembling machine with a modest production bonus. Hardmode features are active. Not for the faint of heart. Bring fire power.
Large total conversion mods.
Version: 1.1.7
Date: 2026-08-04
Changes:
- Reworked the Improvised Laser Pistol to use rechargeable half-scale supercapacitor ammunition with exactly 200 shots per magazine; the final shot returns a depleted shell.
- Zed now provides two laser capacitors with the page-20 reward; existing reward recipients receive the two capacitors once during migration.
- Added a laser capacitor charging slot to the Nuclear generator. Charging takes priority over grid output and consumes nuclear fuel.
- Increased Nuclear generator fuel effectivity to 200% and capped maximum electrical output at 4.8 MW.
- Fixed the damn water-cane sprouting everywhere and reworked the water topology to play better with cargo-ships
- Derived baseline prices for petroleum products, tungsten plates, tungsten carbide, holmium plates, and carbon-fiber from pure intuition to get them to hide later-stage items in the fluxmart. Probably will have to tweak later based on actual math.
Version: 1.1.3
Date: 2026-08-03
Changes:
- Stuff that was hidden from tooltips no longer hidden
- Stuff that was supposed to be hidden from tooltips is now hidden
- big-volcanic-rock will now spawn, allowing tungsten crafting to be unlocked
- Fulgoran vault ruins will now spawn normally inside cityscapes starting 374 tiles from spawn