Trading with bug colonies, contracts, and train logistics. Currency as a virtual signal, colony reputation, contract board, and exchange post.
Mods introducing new content into the game.
Transportation of the player, be it vehicles or teleporters.
Trains are great, but what if they could do even more?
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Play it your way.