Trading with bug colonies, contracts, and train logistics. Currency as a virtual signal, colony reputation, contract board, and exchange post.
Mods introducing new content into the game.
changelog
Version: 0.0.3 - new icon - minor fixes
Version: 0.0.2 - trade posts now use mixed currencies: 1/3 raw-fish, 1/3 chocolate, 1/3 alcohol (including migration on update) - trade GUI currency label is now dynamic per colony - raw-fish price multiplier applies only to offers priced in raw-fish - fixed control.lua syntax error (extra end) and colony registration now respects passed currency/mode Version: 0.0.1 - marked as incompatible with factorio-transport-tycoon - fork from factorio transport tycoon - fixed mod internal naming: resource paths now use __factorio-trade-posts__ - info.json cleanup (dependencies list) - fixed remaining resource paths referencing __factorio-trade-posts__ - Factorio 2.0: migration scripts use storage table (was global) - trade currency switched to raw-fish; added multiplayer setting ftt-raw-fish-price-multiplier (0.01–100)