Factorio Trade Posts


Trading with bug colonies, contracts, and train logistics. Currency as a virtual signal, colony reputation, contract board, and exchange post.

Content
13 hours ago
2.0
17
Transportation Trains Enemies Environment Circuit network Manufacturing Cheats

Changelog

changelog
Version: 0.0.3
- new icon
- minor fixes
Version: 0.0.2
- trade posts now use mixed currencies: 1/3 raw-fish, 1/3 chocolate, 1/3 alcohol (including migration on update)
- trade GUI currency label is now dynamic per colony
- raw-fish price multiplier applies only to offers priced in raw-fish
- fixed control.lua syntax error (extra end) and colony registration now respects passed currency/mode

Version: 0.0.1
- marked as incompatible with factorio-transport-tycoon
- fork from factorio transport tycoon
- fixed mod internal naming: resource paths now use __factorio-trade-posts__
- info.json cleanup (dependencies list)
- fixed remaining resource paths referencing __factorio-trade-posts__
- Factorio 2.0: migration scripts use storage table (was global)
- trade currency switched to raw-fish; added multiplayer setting ftt-raw-fish-price-multiplier (0.01–100)