Cargo Ships


Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.

Content
7 days ago
0.16 - 2.0
214K
Transportation Logistics Trains Mining Fluids Power

b Variation in characteristics in railway mods with Krastorio 2

2 years ago

Good afternoon! I am writing this message to a few rail mod developers in the hope that someone will respond to it.

I tried to put together some amazing rail mods within the framework of a single concept of Space Exploration + Krastorio 2 and found a terrible inconsistency and inconsistency in the characteristics of locomotives and cars, including regarding the equipment grid.

For example:
The weight of ordinary Krastorio 2 locomotives is several times, or even 10 times higher than more advanced versions from other mods.
equipment grid of locomotives Krastorio 2 12x12 and wagons 6x12. In other mods, there is either nothing, or much less.
The rest of the characteristics dance no less.

I, unfortunately, am not a programmer, but these mods ideally diversify the railway and logistics aspect of the game in all directions, especially within Space Research + Krastorio 2. Therefore, I propose to work out a single system for integrating the characteristics and research of railway transport for all these mods within the framework of Space Exploration + Krastorio 2 .

This can be done individually by adjusting your own mod.

And you can make an add-on, or a fork, in cases where the developer, for some reason, abandoned his mod and does not respond to messages

Here is a list of mods for which I propose to make a single integration:
Realistic_Electric_Trains_1.1_fix https://mods.factorio.com/mod/Realistic_Electric_Trains_fix
Battery-Electric Train https://mods.factorio.com/mod/BatteryElectricTrain
Bob's Logistics modhttps://mods.factorio.com/mod/boblogistics
Bob Logistic Krastorio2 Nuclear Locomotive https://mods.factorio.com/mod/BobLogisticKrastorio2NuclearLocomotive
Krastorio 2 - Additional Locomotives https://mods.factorio.com/mod/Krastorio2-more-locomotives
Space trains https://mods.factorio.com/mod/space-trains
Armored Train (Turret Wagons) https://mods.factorio.com/mod/Armored-train
Diesel Trains https://mods.factorio.com/query/Diesel%20Trains?version=1.1
Cargo Ships https://mods.factorio.com/mod/cargo-ships
Cargo ships rescale https://mods.factorio.com/mod/cargo-ships-rescale

Attached to the message is a screenshot showing a unified structure for the development of railway transport https://ibb.co/QQxP0GH

Thanks! I will be glad to any response!

2 years ago

If the changes make sense by themselves, or with just Cargo Ships and K2 installed, it might make sense to put them in Cargo Ships. If the changes only make sense when all the mods you listed are made to match, then they should go in a "compatibility mod", which alters the stats of the other mods' entities. There are many such compatibility mods already for reference.

2 years ago

Thanks for the answer!

You are partly right and one of these compatibility mods was recently made by me.... :)

In fact, I tried to raise a general problem, since all the railway mods are made for vanilla and when playing with Krastorio 2, the balance of these mods breaks.

In the case of Cargo ships, I found one mod that adds an equipment grid to Ships, but it conflicts with Space Exploration.

Therefore, I created my own compatibility mod based on it.

But the problem is that I am not a programmer and I will not be able to provide its full technical support.

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