Space trains


Electric trains designed to operate in space too. For Space Exploration mod.

Content
2 years ago
1.1
3.76K
Trains
Owner:
RollingSten
Source:
N/A
Homepage:
N/A
License:
The Unlicense (Public Domain)
Created:
2 years ago
Latest Version:
0.1.2 (2 years ago)
Factorio version:
1.1
Downloaded by:
3.76K users

Reasons

  • It is strange to use diesel locomotives in space (for obvious reasons) - with all of this hi-tech materials new trains are needed.
  • Vacuum/low pressure and low-gravity
  • Using magnetic power to stay on tracks in space and even in high-speed
  • Electric power is easier to get in space and it does not need oxygen

Detail

  • New locomotives has internal battery (no big capacity) which can be charged with multiple sources
  • New variants with those efficient flat solar panels on rooftop can be enabled
  • Charging from internal equipment grid
  • Charging station for low-solar sorfaces
  • Electric power is equally distributed between all locomotives in train and wagons can help with power too
  • New trains are faster with better acceleration (usig holmium magnets, low-weight components and high power), but with 50% power efficency (that power is needed to stay on tracks)
  • Have slighly higher capacity
  • Can be used on surface too (good aerodynamics and they still have wheels too)
  • Low health/resistances - not very good for dangerous zones
  • Charge state is visible as remaining fuel (sorry, no other visuals available now)
  • Train must be at least 10% charged to move (odd behaviour on low power)
  • Currently no special research - trains are unlocked by Space rails and Flat panels
  • And

Short variants

  • Short variants with lower capacity can be enabled
  • In SE many items are needed in low/medium quantities, but many types of them are needed, so train stations for normal trains can use a lot of space
  • Locomotives/cargo wagons are of length 2,5 (normal size is 6), so 2 of them fits nicely in space of normal sized wagon
  • Short fluid wagons are of size 3 - pumps are very sensitive on positioning
  • Short fluid wagons must have odd number of short-sized locomotives/cargo wagons in front of them, but there can be any number of normal sized ones or short fluid wagons (see picture)

Charging from equipment grid

  • At least 1 battery must be present
  • Options available to enable equipment grid (on space trains only)
  • All locomotives/wagons with grid in train contributes to this
  • Settings to limit charging
    • Maximum fuel state of train do drain battery (good with using solar variants)
    • Minimum battery state - when that power is needed for defense
    • Minimum fuel state - if it is too low, minimum baterry state is ignored (when mobility is more important then defense)

Warnings

  • This is my first mod and i am not good at graphics (using Blender for the first time)...
  • I have not tested this in multiplayer
  • Maybe it could use some optimizations (but it seems to be not too much UPS heavy)
  • I am using them for some time and they works nicely

Possible future changes

  • Electric fuel state visualization - but i have not needed this, so not top priority
  • Some optimizations
  • HD graphics
  • Graphics tweaks (like cargo wagons have no moving doors)
  • Better integration with some mods (for equipment grid)
  • Standalone variant (if needed)