Biological Machines: Modpack


Biological Machines is a space age overhaul focused on mundane and sci-fi biological processes. This mod is the intended BM experience, although it only contains dependencies, any of which may be left out for preference/compatibility.

Mod packs
2 days ago
2.0
69
Planets Transportation Logistics Combat Enemies Environment Mining Manufacturing Power

g Starting food

4 days ago

Looks interesting, so I started a playthrough. It seems like food sources are locked behind green science; is it expected to end up needing to respawn a lot at the beginning? I'm not necessarily opposed to that, but you may want to set expectations in the starting message in that case.

I see that there's something about berries, but I haven't found any yet; maybe just got an unlucky start.

4 days ago

Okay I remembered the existence of fish.

3 days ago
(updated 2 days ago)

Berries don't spawn on dessert tiles so desserts so they are much harder to start in compared to forests. Berries are very useful for early nutrient/spoilage production so there should be some somewhat close so they can be collected and brought back to your factory. Let me know if this is a problem for you and I may alter their generation or add a setting to spawn them on desert tiles.

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