Attach notes to combinators, entities... almost everything + Adds signposts. All notes are saved when you export a blueprint as a string (but you need the mod to read them).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Please check the Forum Post and the Github issue page if your bug or suggestion already exists before posting it here.
Update to 2.0 please!
posted by
Wario512
28 days ago
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2
last message by
thesamao
18 days ago
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Log spam [1 year later]
posted by
kuxynator
1 year, 5 months ago
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2
last message by
kuxynator
5 months ago
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Excessive log spam
posted by
Hornwitser
2 years ago
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0
last message by
Hornwitser
2 years ago
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Thanks for a great mod!
posted by
P_Squared
3 years ago
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1
last message by
321freddy
3 years ago
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Simple and awesome
posted by
bladeofsharpness
3 years ago
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0
last message by
bladeofsharpness
3 years ago
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Looking forward to the author's update
posted by
z498279401
3 years ago
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1
last message by
321freddy
3 years ago
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0.18 update?
posted by
dodo.the.last
4 years ago
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4
last message by
321freddy
4 years ago
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How to make notes show up in blueprints
posted by
striker_man1
4 years ago
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2
last message by
striker_man1
4 years ago
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Remotes to prevent conflicts.
posted by
PyroFire
5 years ago
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0
last message by
PyroFire
5 years ago
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Using signposts in other mods
posted by
Pi-C
5 years ago
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2
last message by
Pi-C
5 years ago
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0.17 update?
posted by
OvermindDL1
5 years ago
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6
last message by
321freddy
5 years ago
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[Resolved] Error loading mod
posted by
MFerrari
6 years ago
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0
last message by
MFerrari
6 years ago
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forced to disable attach notes in 0.16.25
posted by
kople101366
6 years ago
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1
last message by
321freddy
6 years ago
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Error since 0.16.24
posted by
Piblo
6 years ago
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1
last message by
321freddy
6 years ago
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