Attach Notes


Attach notes to combinators, entities... almost everything + Adds signposts. All notes are saved when you export a blueprint as a string (but you need the mod to read them).

Utilities
4 years ago
0.16 - 1.1
8.15K

g Have Fix for SE Space Capsule Crash

2 months ago
(updated 2 months ago)

@author: no shade for not continuing to update the mod, btw. Just wanted to share a way to fix a crash for people to do themselves.

Steps:

  1. Go to your Factorio "mods" folder
  2. Unzip "attach-notes_0.5.1.zip"
  3. In the unzipped folder, open "/scripts/entity-notes/controller.lua" with Notepad or another text editor
  4. Change line 176 from

elseif cache.openedEntityGui and cache.openedEntityGui.unit_number == unitNumber then

to

elseif cache.openedEntityGui and cache.openedEntityGui.valid and cache.openedEntityGui.unit_number == unitNumber then

Basically, add and cache.openedEntityGui.valid to the middle of the line.

Lua isn't my thing, so I have no idea if this'll break something else down the line, but it stops the crash so shrug

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