Attach Notes

Attach notes to combinators, entities... almost everything + Adds signposts.
8 months ago
0.16 - 0.17
10195

g Remotes to prevent conflicts.

- 4 months ago
(updated 4 months ago)

Hi, please add remotes for your blueprint code to prevent conflicts.

E.g. so i can do:

if(remote.interfaces["attach-note"])then local ents_to_change_or_something = remote.call("attach-note","handle_blueprint",event,mapping,etc) end

You may also need a setting to disable your blueprint handling for this, and i forsee other conflicts with other mods doing it too.

Alternatively, you may add a check and call to my remote so that there is no conflict.
I mostly just need to remove specific entities which shouldn't ever be blueprinted.

if(remote.interfaces["warptorio"])then for i,entity in pairs(blueprint_entities)do if(remote.call("warptorio","BlueprintEntityIsBlacklisted",entity))then remove_entity_from_blueprint(blueprint_stack,entity) end end end

for example.

Original Issue: https://mods.factorio.com/mod/warptorio2/discussion/5d8af98cafa034000be49945