Starfall: Amator Phasma's Modpack Core (Beta) deprecated

Modpack & Overhaul & Configuration & additional Things. - You start on a planet with low and widely separated resources, the environment is harsh, but you have the science and technology on your side to survive and to build a greate factory. You need to explore the planet to find new possibilities, sometimes they fall from the sky...
1 year, 9 months ago
Owner: AmatorPhasma
Source: N/A
License: GNU GPLv3
Created: 1 year, 10 months ago
Latest Version: 0.16.65 (1 year, 9 months ago)
Factorio version: 0.16
Downloaded: 4235 times

This is only the modpack core mod, you have to download and install the dependencies manually

Version 0.16.64
o> Add an fix for playing with "Factorissimo2 2.2.3", at the cost of removing all yellow tint asphalt tiles if this mod is present.
o> Per player setting (true/false) for the notification sound if an meteorite on collision course were detected.
o> Per player setting (true/false) for the notification message if an meteorite on collision course were detected.
o> Bugfixes: fixed wrong behavior in recycler recipe generator.
Unfortunately this change alter some recipes, after updating to this version, look your filter inserter.. again! ... sorry for this, but there was something I dont had in mind on the last change, the multipurpose materials that interupt the calculation for the scrap metal.
Example: there is unicomp that can be transformed from all ores into all ores, this results in failures, such as that plastic pipes produces iron scrap metal :D

Anytime! after updating or installing this mod!
1. Check all dependencies.
2. Quit the game.
3. Delete your "Mod-Settings.dat" -> You find this in your mod folder on Windows by pressing [Windows Key]+[R] then copy this in: "%appdata%\Factorio\mods" then hit Enter. On linux... you know where to find it, if not, go back to windows. On mac os ... who knows ... I don't! :D
4. Start the game.
5. Have fun!

Try first to "delete your "Mod-Settings.dat" (I knows! but for the moment this is necessary!)
Report them on the forum thread or here on this site under disscussion.
If the game ends with an error msg. box (like: Fail to load mods:ap_modpack/lib/ap_tech_update.lua:59: attempt to index local 'p_technology(a nil value)') allways attatch a link to your last log file "factorio-current.log" best way to do it with: You can and should always strip the first lines about your username or computer equipment.

About this modpack:
This ModPack was originally intended only for a private game with friends,
but I have decided to make it public in the hope that others might like it.

It's just an beta version at the moment. (But only a few things to adjust, right now 3 ppl. play this on a test server to check it's working.)

The whole Modpack is build around the mods from Bob, Angel and Yuoki as the center, with a few own ideas in the corners for example:
- A complex uranium and plutonium treatment.
- Resources from all mods are integrated into science production.
- Many productions generate scrap metal that needs to be transported away and recycled.
- For processor production (high-end electronics), rare earths must be refined.
- Meteorites can hit everywhere on the map, thy bring a little bonus of ressources. (Impacts are not exaggerated and the chance that the base is hit is very low, are you the unlucky one?)
- Solar eclipses that interrupt your production of energy through solar cells. (You should have a backup plan.)
- Map generates with low resources in start area, all others are far away, but also there you will find only medium patches, find a way to deal with it! (You need trains!)
- Oil patch generation can be a slap in the face, but there are other ways to produce oil! (on our test server there is a rich field, but miles away :D ~ 1200 tiles)
- More on a later date... (working on the last implementations...)

*This dependencies are hardcoded in version, make sure they fit!

AAI Industry 0.2.3 by Earendel
Alien Biomes 0.3.8 by Earendel
Aircraft 1.4.11 by SuicidalKid
Asphalt Roads 1.1.3 by Arcitos
Angel's Addons - Ore Silos 0.4.0 by Arch666Angel
Angel's Addons - Warehouses 0.3.0 by Arch666Angel
Angel's Bio Processing [ALPHA UPDATE] 0.5.6 by Arch666Angel
Angel's Infinite Ores 0.7.3 by Arch666Angel
Angel's Petro Chemical Processing 0.7.8 by Arch666Angel
Angel's Refining 0.9.10 by Arch666Angel
Angel's Smelting 0.4.3 by Arch666Angel
Bio Industries 2.2.9 by TheSAguy
Bob's Assembling machines 0.16.1 by Bobingabout
Bob's Electronics 0.16.0 by Bobingabout
Bob's Enemies 0.16.0 by Bobingabout
Bob's Adjustable Inserters 0.16.8 by Bobingabout
Bob's Functions Library mod 0.16.5 by Bobingabout
Bob's Logistics mod 0.16.22 by Bobingabout
Bob's Mining 0.16.0 by Bobingabout
Bob's Modules 0.16.0 by Bobingabout
Bob's Ores 0.16.2 by Bobingabout
Bob's Metals, Chemicals and Intermediates 0.16.3 by Bobingabout
Bob's Power 0.16.4 by Bobingabout
Bob's Revamp mod 0.16.2 by Bobingabout
Bob's Tech 0.16.5 by Bobingabout
Bob's Vehicle Equipment 0.16.2 by Bobingabout
Bob's Warfare 0.16.6 by Bobingabout
Bot Replacer 0.16.0 by Peppe
Geothermal 1.0.80 by Reika
Laser beam turrets 0.2.0 by Klonan
Robot Battery Research 0.1.1 by Klonan
YARM - Resource Monitor 0.7.304 by Narc
Yuoki Industries - Engines (Addon) 0.6.28 by YuokiTani
Yuoki Industries 0.6.74 by YuokiTani
Landfill Painting 0.2.2 by Trainwreck
Resource Spawner Overhaul 3.5.14 by orzelek
Computer Core 1.3.12 by Relik77
Useful Combinators 0.4.4 by coltonj96
Squeak Through 1.2.2 by Supercheese
Bottleneck 0.9.1 by trold
EvoGUI - Evolution Factor Indicator and more 0.4.302 by Octav "narc" Sandulescu
Map Ping 1.0.4 by Supercheese
Upgrade Builder and Planner 1.5.3 by Klonan
FNEI 0.1.5 by npo6ka

You should't use this optional mods if you have less then 3GB VRAM
Alien Biomes High-Res Terrain 0.3.1 by Earendel

Tested compatibility:
Factorissimo2 2.2.3 by MagmaMcFry

More information and changelog at my thread in the forum.